Hello Commanders, welcome to my big Modproject, which is seperated into three main Unitmods: Future Battlefield Pack, (F.B.P.) Orbital and (F.B.P.) SCIFI. Playable on Supreme Commander 1 and Forged Alliance.

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Hello everyone, I would like to know you opinions about these ideas for the addon Unitpack.

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Hello everyone,

For anyone of you, which has some Unitrequest for the Mod. Please write it down in the Commentsection. I will Check them out/Collect them and maybe they will be integrate into the Unitpack Addon. :)

I have a new Idea/ Concept to integrate a Obital tech tree into the two mods.
There Will Be some new kinds of Units like Droppodsatelites, Orbitalfactories, Defenses, Bombardementships, Economiespacestations and more.

I would like to know you opinions about these ideas for the addon Unitpack.

My Idea:

In the campaign of Forged Alliance you play on many Maps against the Aeon Order, QAI and Fletcher. There are treaters of thier own factions, which means they most be have different Unitdesigns or not? What I mean with that is to replace the the default Units (Buildings, Aircraft, Naval, Land, Maybe Experimentals) with These below

Fletcher uses Imperial Units (Starwars),

QAI uses Separatist and Terminator Units),

The Aeon Order maybe some Saucerdesigns of Units/Independence Day

Seraphim Yuuzhan Vong/Independence Day/Wraith Stargate Designed Units + creative

The Player will be able to play the regular Factions of the Koalition of cause but with some diffrent Unitadditions.

For Example:

UEF (Rebel like Xwing, Ywing/Republik designed Units Starwars + Tauri or Acients + Independence Day Humanunits + creative)

Aeon (Rebelunits like T2b and B Wing + creative)

Cybran (I Need inspirations or request maybe for SCI Fi references + creative)

What do you think about it?

Please give me some Reviews for this Idea.

Stay turned for News

Best regards


Here are some pictures of Unitmodels:

New Models 5

New Models 10

New Models 7

New Models 4


they look very cool design models

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