Hello Commanders, welcome to my big Modproject, which is seperated into three main Unitmods: Future Battlefield Pack, (F.B.P.) Orbital and (F.B.P.) SCIFI. Playable on Supreme Commander 1 and Forged Alliance.

Add file Report Future Battlefield Pack FA/FAF Version 1.1.8
Filename
SCFA_Future_Battlefield_Pack_Version_1.1.8.zip
Category
Full Version
Uploader
CDRMV
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91.39mb (95,829,574 bytes)
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3,974 (1 today)
MD5 Hash
1a15fa80122bebeb146c8ef2c7d45b73
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Description

Hello Commanders, so the newest Version 1.1.8  for the regular F.B.P. for Forged Alliance has been released now. It includes several new changes and bugfixes to optimse the Mod for any Gameversion.

Preview
Future Battlefield Pack FA/FAF Version 1.1.8
Comments
Guest
Guest

Pretty much one of the best unit mods for SC out there, almost every unit has a really nice vanilla feeling to it, and also all of the units have a really good balancing.

I can really recommend checking this mod out, thank you CDRMV for this great addition to SC. :)

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CDRMV Author
CDRMV

Thank you ;)
I will do my best for more Cool Content.;)

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nuruddinshah52
nuruddinshah52

Hello there
what does it do? I know there is new unit for all faction but
What about structure?

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CDRMV Author
CDRMV

The main focus of this Mod can you read in the Moddescription (Modmanager).
Yes there are some new Units for all four Factions in this Mod.
Structures are added too of cause. ;)

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CDRMV Author
CDRMV

Small note more Units will come in the next Release (V. 1.2).

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kontomoje
kontomoje

THX!

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bbc6rgf57ytty5yx
bbc6rgf57ytty5yx

I played 1 game with UEF and I have to say your mod is great, lots of unique ideas in it. My favourite 2 units are the artillery shield and the Doomsday.

The icons didn't show up for me though, I'm on the Steam version of FA. Everything else works fine so I think I installed it right.

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bbc6rgf57ytty5yx
bbc6rgf57ytty5yx

1 more thing, the T3 UEF ACU can't build all of the new buildings.

Moddb won't let me edit or delete my comment so that's why there's 2 now.

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CDRMV Author
CDRMV

Hey :),
Nice to hear that. :)

About the Missing Icons:
I know this bug and thanks for the report. (I have the Steamversion of the Game too)
This small bug comes only on the Steamversion of the Game, the Icons works on the Retail and FAF Version correctly.

Note: My Mod has an Iconsupport integrated, so Blackops Iconsupport is not requiered.
But I will check it out for an fix, which will be integrated in the next 1.1.9 Patch.

About the UEF T3 ACU:
Which ACU do you mean exacly?
The main ACU with Tech 3 Engineering Upgrade or the Tech 3 SACU, which is come from the Quantum Gate?

I will look into it too. :)

Best regards
CDRMV

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bbc6rgf57ytty5yx
bbc6rgf57ytty5yx

The ACU with the T3 engineering upgrade.

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CDRMV Author
CDRMV

Okay good to know.
I will check it out soon. :)

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bbc6rgf57ytty5yx
bbc6rgf57ytty5yx

Some of your turrets don't have range rings, if you want I could give you a list of the ones not working.

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CDRMV Author
CDRMV

Hey :)
Hmm okay thank you for the Report in General.
But all Towers have Rangerings in my Opinion (i have tested it today), but if you found something you can make the List of Course.

Small tip about the Rangerings:
The Rangerings are not automatically visible, when your select the Turrets directly.
So you need to activate them in the Strategic Overlay Menu.
The Strategic Overlay Menu is located in the Multifunction Bar on the left side.
I can send you a Screenshot from it, if you want.
Otherwise you will don't see the Rangerings on each Defensetower from Maybe this is the Problem, which you found as a bug.
Hope that helps.

Best regards
CDRMV

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bbc6rgf57ytty5yx
bbc6rgf57ytty5yx

Youtube.com That's one example.

Thanks for the quick reply.

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CDRMV Author
CDRMV

Okay thanks for the short introduction. :)
But in General is a full list of the Turrets with missing Rangerings much better maybe.


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bbc6rgf57ytty5yx
bbc6rgf57ytty5yx

Here's the list,
UEF T3 Seadefender
UEF T4 DoomsDay
Cybran T2 Reaper LWT X8
Cybran T2 Hivester
Cybran T3 Tector MLT 01

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CDRMV Author
CDRMV

Okay thank you very much for the list. :)
All other Turrets are working currently?
The fix will be integrated in the new 1.1.9 Version. :)

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bbc6rgf57ytty5yx
bbc6rgf57ytty5yx

I think everything else is working fine.

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CDRMV Author
CDRMV

Okay good to know.
All in All thank you for the report. :)

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saqib126
saqib126

Not sure if bug, but the aeon ti resource generator`s description says it creates 4 mass per 11 power, while to actually creates 4 mass and 4 power... since you can place 9 in the area of a t3 resource generator(36mass vs 12 mass) and these actually generate power... they are better than t3 massgens.

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fallen18
fallen18

I've been watching your progres with the mod. So everything what I can say is... I have to play SC:Fa again with Campaign mod. Thank You very mutch! Greetings from Poland! Jesteś zajebisty facet! (you are awesome guy).

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CDRMV Author
CDRMV

Sounds good have fun. ;)
Thank you very much. ;)

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Myrlman
Myrlman

i noticed when i played with v1.1.8 that the only new units for seraphim was the drone station. Is that how it is supposed to be or is mine messed up?

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Myrlman
Myrlman

Any news on a release date for the new update?? I'm so excited I can't wait!

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