A mod set in the Fate/ TYPE-MOON universe. Primarily based on the rules established by the Grail Wars featured in Fate/stay night, Zero, and hollow ataraxia to create a unique gameplay interpretation of the RPG elements presented in the works.

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Report RSS Caster Paracelsus von Hohenheim Spell: O, Water (view original)
Caster Paracelsus von Hohenheim Spell: O, Water
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Sionfel Author
Sionfel - - 1,552 comments

His other three spells, "O, Fire", "O, Wind", and "O, Earth" will also feature the unique attribute of holding position with its Caster a few seconds before activating their individual effects, allowing the Caster to fire a different element and allowing for combination effects. (I.e, "O, Water" followed by "O, Fire" will create a dense fog and limit visibility. "O, Water" followed by "O, Wind" causes the water orbs to immediately split into multiple parts, freeze, and fire forward in more of a shotgun effect).

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killyouready
killyouready - - 394 comments

your work is nice.

i may have only one month to update my mod . so sad

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Sionfel Author
Sionfel - - 1,552 comments

Thank you! Your work has always been such an inspiration!

I'm disheartened to hear you may be leaving the community. Just know your work will continue to inspire the of modders the future!

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Description

Paracelsus von Hohenheim has four elemental spells that interact with one another.

O, Water when fired alone, slowly moves forward, and when detecting an enemy, locks on, freezes into icicle, and launches at extremely high speeds. This will inflict a surprising amount of damage, a freeze debuff build-up and further inflict slow debuff build-up on enemies with Fire or Dragon elements.

Assets are not final.