Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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pvcf Author
pvcf

nothing special, just a short live sign :D

after moving home, with weeks and months of very cruel and stressfull live, i'm back in modding.
actually i polish some things. this video shows the polished fire routine, which base on a new heatdamage code. heat damage is a new damage class which can do damage because of ... you get it.., to any entity or player / enemy.
heatdamage is a near-detection thing: every fire have a burning and a heat-radius, which decrease on time by burning down.
theoreticly and practically this is a groundstep routine for a possible global fire, which could burn down the whole map, (if i would allow fire to spread active out of his actual burn radius, which i didnt allow actually ^^ ).
fire throw now correct yellow-red specular light (it was white light in last showed states) and use my new decal routine, so it will, depending on his fire radius, draw fancy burn decals around it.
by developing this routine i accidentally developed also a routine, which allows to dig holes in terrain with a spade "weapon" :D (i forgot to show it in video).
will see if i can let it in the game, because its now maybe possible to dig below fences a hole and crouch under the fence in closed areas :D
i also show the new implementation of the devmode cheat menu, which will not be full accessible in game, but its very helpfull for mapping and debugging, and i was so sick about all the hotkeys which steal really the complete keyboard mapping beside farcry's keymapping.

download in full quality
60 FPS HD
www.reflex-studio.com/clearing/video/devkid_heatdamage_cheatmenu.avi 144mb

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Marek33
Marek33

Awesome work and welcome back! I hope its everything fine now and your life is not so stressful like it used to be.

Personally, I think it would be great to have that kind of a gameplay element and the fences could also start under the ground so I would need to make a hole which has more than 1 meter because if it would have less there would be still fence and I couldn't go under it.

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pvcf Author
pvcf

thank you, will see how it will work out with the new home :)

the cryengine use a predefined grid size for terrain meshes, and it seems they have forgotten to tesselate the grid on that place if a hole is created.
(ocean tesselation is implemented and working, but this code is as usual not delivered in SDK). that means the holes are not very nice and smooth, it's basically identically to the grenade holes in vanilla farcry. not soooooo nice and usefull, it's more a funny gimmick :)

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Marek33
Marek33

You are welcome!

I personally like the grenade holes a lot and even if they are not perfect I still like them more than not having them this effect at all.

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NetBuddyBoo
NetBuddyBoo

I like it when the barrel catch on fire, and start shaking then blow up :)

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pvcf Author
pvcf

i have to say that i have stolen this idea from HL2, but i like it also very much :)

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Σwρch
Σwρch

Welcome back :)

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pvcf Author
pvcf

thank you :) farcry modding is best :)

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Admer456
Admer456

Welcome back, finally :D
At 0:22 the gas refracts everything behind it, cool.

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pvcf Author
pvcf

yeah, it's heathaze :D i blend it every second frame with the fire, like one frame fire anim, second heatzaze. took some time to figure this out but finally it does the job :)

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Admer456
Admer456

Nice, nice.
I thought you used a Particle Effect which throws models, with a refraction shader. Apparently you don't, but this is still very impressive for a 1-man's work. Who knows, maybe they will employ you at Crytek XD

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pvcf Author
pvcf

it is actually a particle effect, but this can use materialslots, and the material which this frame use, have then set such a refraction shader. it's very comfortable in comparison with the total impossible to use particle editor from cryengine 2.
the particle effect itself its programmed to interupt itself by this 2 different effects which each alter by random values.
crytek have done a great job back in time by designing the userinterface for it, so its really usable.

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Bomtvare
Bomtvare

Awesome work and welcome back :)

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pvcf Author
pvcf

thank you :) i'm actually right at hard modding again :D

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