Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
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Cryengine 1.4 with activated and working HDR rendering. unfortunately it's somewhat broken, in some special cases (maybe visible shader depending), the renderer turned total to black.
also some postprocessing seems turned off, which result in a oversharp and colt image, which looks a little bit "soulless", sometimes. have created additionally a own HDR routine and will work further on this code, maybe i can expand my routine a little bit to achieve similar effects but with post processing renderer.
video will be deleted within 5 days.
ah, found the problem: HDR turns off AntiAliasing on my AMD card, this bug was reported as a Nvidia only problem ~2006 for HDR...
ahahahahahah -.- thats why Crytek does not make HDR availible in FarCry with Patch1.4
Creating currently own Depht of Field with Screenblur routine as postprocessing shader to mask the blocky "sharpening" soulles artefakts.
DOF? You need depth buffer for that.
the post process render pipeline is broken with HDR, no distance FOG, no sunflares and addionally some more broken shaders, which i use.
btw, did you know a method to detect a specific shader on the screen ?
I saw the furball again :D
its sometimes a strange thingy, if you start spotting it with your crosshair, it runs away, if not, it tries to walk trough your legs from behind :D
HDR not working with MSAA is not a bug is a limitation of the technique, especially on dx9 and dx10, if you enable HDR in stalker you also can't use (hardware based AA) at the same time, after dx10.1 it was possible to use HDR and MSAA together. In the mean time you can use pos-process FXAA or SMAA by forcing it with SweetFX or others.
Afaik Crytek didn't made HDR available on FarCry on the final patch, because the game is not really made to use it, to many visual anomalies because of that, according to Crytek the materials and especially the skyboxes needed to be remade and optimized to it.
the post process render pipeline is broken with HDR, no distance FOG, no sunflares and addionally some more broken shader which i use. indoors HDR level up the gamma from black to white grey (ok for this problem i have a do a code which prevents that), but overall its not usable :(
No wonder Crytek left it out. :(