Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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Add media Report RSS devkid physic for simple entities seems final
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pvcf Author
pvcf - - 4,943 comments

devkid physic for simple entities seems final

even if you think, the things you see now in this video is absolut naturally behaviour: it's not for cryengine :D
absolutely not :D

-interactive physic, transportable entities, destroyable crate can drop by a given random chance items, which are also physicalized and destroyable,
-destroy impact soundengine change on every hit his frequency by a choosable percentable range, so it never sounds boring even if you destroy 12 crates in a row (like i do here).
-invested today 7 hours in creating better routines so that the debris is now nearly always (99.9 %) correct physicalized and thrown away, without any CPU load (^^) . you can throw in a grenade and the FPS stay the same ^^
-for perfect debris throw out i have new vector routines which spread the debris around the crate by mixing in the hit direction vector with a predefined pulse direction plus a gravity and a additionally pulse event.

Youtu.be
download in better quality
Reflex-studio.com 64mb

now there is only one bug in cryengine left: if a vehicle hit such a entity, the vehicle reacts first and will be reduced in speed which
cause the third person cam moving extreme fast to the vehicle. this is very dull and hardcoded in non delivered sourcecode.
i have a idea to prevent this, basically i will try to spawn and move a invisible vehicle bumper in front of the vehicle which activate the resting simple entity in front of the vehicle, so that the collusion on vehicle will not throw the vehicle back.
the trick will be, that the bumper is also a entity which must be physicalized, but only in forward direction, the vehicle have to "dive" inside this bumper, or it will be thrown back all the time and catapulted with extreme speed trough the world.

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Argoon
Argoon - - 1,078 comments

You are becoming a Cryengine master, congrats.

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Marek33
Marek33 - - 3,890 comments

For me he is the master of Cryengine for a long time.

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