Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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pvcf Author
pvcf - - 4,943 comments

attention, boring video ^^

- technical testmap, not very well setted up !
testing a new, hmmm, interactive Shader (my first own Shader programming btw ^^).
the thread was, having sunshafts which can interact with outdoor environment like rain or evening / night.
also they react if cam is indoor and, if cam was before outdoors, they fade in smooth, so no ugly pop up appears by entering.
if player walks inside the shader, it fades down, so you have no strange close-cam sunshafts.
this is complete automated by the new window entity byself which i have spend the last 10 days with.
the important thing was, that I (or the mapper), place only the window entity inside the window hole of an building and I'm done.

note: if players leave the building, there is in real game an overglow HDR effect which blends the "to dark looking doorview" which you can see here. unfortunately this effect is not capturable by the screengrabber.
you can believe me, it looks really nice on your machine :)

and here the technical video, which shows how the sunshaft interacts with all things:

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Blue199
Blue199 - - 6,971 comments

10 days, holy crap, I say the work shows!

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pvcf Author
pvcf - - 4,943 comments

most of the time was used for other effects which the window can do.
the nice sunshaft was always a "nice to have" dream which i have had in my mind IF (!) i once do that window entity ...
so i have had to decide: i try to do that and i do it as best i can or i left it half finished and be angry all the next years about ;D

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FarOutCry
FarOutCry - - 237 comments

Congrats on all the recent breakthoughs and advances! The amount of progress on TOUGH ISSUES is impressive :)

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pvcf Author
pvcf - - 4,943 comments

thank you :)
but nobody cares at the end if it was a tough thing, all what counts, is: is it working and good looking ;)

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