Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
buildings by Tnlgg's city pack vehicle rigged by Tnlgg
one of about 30-40 new vehicles.
I envy your mapping skills. I'm not able to make as good street/city as you.
How is it with skybox during day/night cycle? It changes texture completly or color only?
thanky you! i change:
worldcolor (unlimited range 0-1-0)
skyboxes ( 15 or more, dont remember exactly)
cloudlayer (3 different day/ evening&morning/night)
sun (3 different colors/shader/scale morning, day, evening)
distance fog (reacts with worldcolor and fps scaler)
also fog and ambient color entity and particle emiter can react to day/night cycle (because most of the engine works with enlightement of textures which reacts completely different during day or night, so most of the stuff need 3 versions, so i've rescripted all those render entities to :)