Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
mod still not death :)
i work currently veeeeeeeeery very hard on it.
two weeks ago i added some ground braking things to KI behavior.
last week until now i work extreme hard on some small but very nice things for attachement system, which will rise the complete loot and micromanagement gameplay to a new level.
most of the stuff is already working, also interaction and load save.
missing is currently some hud visualisation, if i have finished that, i will make a video and post a really really nice update.
that feeling when you are a merc and bush starts sounding like Jack Carver
:D
finally i will also create some more variations of wearable camouflage objects, especially for indoors :D
but i'm not totally sure if i add an indoor/outdoor variable for the camouflage engine, it may be to much to include this actually.
oh, I see :D
a cardboard box would be good for indoor camouflage, like in MGS
exactly :D
that's the first object i will start with, feel free to drop more nice ideas for wearable objects :D
they did not must make always totally sense, funny stuff is also highly welcome, makes the looting more intresting for the player :D