Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
mod is still not death :D
have worked the last weeks on some UI things and gameplay flow from first riddles in harbour area, which needed some recode of some scripts and user interaction behaviour.
the problem is here, that i does not want to tell the player what to do, so it must be logically (what player thinks the have to do...)
the problem is here, that the area is very dark and i can't expect that the player really inspect every centimetre of this big area.
i also solved the problem with to much spawning food in lootable furniture, i also placed those types of furniture all around in the map and have done some testplayings, including a trying of a speedrun, (i was just curious what is possible).
I don't play Far Cry for long time, but I all this time waiting to play this modification, lol
I'm sorry for the slow progress, but i will release it as perfect as possible, i try to avoid delivering broken riddles or non perfect setting /environment or landscape. that would not justify the amount of work i have had invested over the years.
so the first release have to kick balls.
Very good, very nice.
thank you Blue199 :)
btw, this view is not a flying cam, it is the way player have to go /find, so everybody will see this ingame :)
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Give me resourses from your mod
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Objects
Great work like always and good luck in the MOTY 2019!
thank you bro :)
ah, i think as usual it will be a HL2 mod or a STALKER mod, they have 10 times bigger audience than FarCry have, so no chance ;)
Good work, such a great atmosphere here :)
thank you! i now fight with the ambient sound and talking workers and so on :)