Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
FarCry0865
embed
share
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Comments
pvcf Author
pvcf

just a little "still not death" notice :D
during the football wm (soccer for americanskie's :D ) , during 30 degree celsius sommer here, i'm working every day on it.
you see here the start area, by setting up interactive mov sequences which are combined with switches and fuseboxes, i stumbled over some usual unexpected problems which needed some code debugging and finally a new implementation of fuse handling, if player stays in front of a fusebox. now the grenade in ammo hud switch to fuse and shows the amount of fuses player have.
also i needed some days in coding for a nasty cryengine bug: area spawning: if player spawns inside a area, cryengine does not recognize that, you have basically to walk into a area.
i already have had a workaround, but then the brightness was false, and if you then go in inventory and leave it, the screen was nearly black (beside the lamps ofcourse). this also leaded into some days in coding, debugging, testing, crying, coding again, screaming... you know that ****.
finally it works and i can proceed with that entrance sector.
this harbour is also a long story, i needed, hmm, 2 weeks until i'm finally satisfied with the bottom textures and decals and prop density -.-
note that lights can be shooted off :D

note2:
please take in mind that i'm still totally not satisfied with that harbour section and it looks way to empty and boring, so there is a lot of work to do here, and THEN we can talk about a open beta.

Reply Good karma+3 votes
Blue199
Blue199

pretty epic

Reply Good karma Bad karma+2 votes
pvcf Author
pvcf

i think it far away from the imagination of a harbour start area in my head, i even find the actual GTA5 harbours quite boring :/
but what can we expect from a harbor we could explore ? any suggestions? i'm very open :)
and no limits, i can do nearly everything! actually even the frighter is drivable :D but i have had to deactivate it, because you could break with it some boarder-rulez :D you could glitch on the key-wall and the freighter slithered with the peak up the the high rock wall on the right side, so player could walk on the frighter "upstairs" outside the scene boarder :D

Reply Good karma+2 votes
pvcf Author
pvcf

key-wall = harbor wall ( kai ), sorry for the typo

Reply Good karma+2 votes
Metalhead87
Metalhead87

Ich bin gespannt, verfolge erstaunt die pics.....

Reply Good karma Bad karma+2 votes
pvcf Author
pvcf

thanks and welcome to farcry modding section :)

Reply Good karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Details
Date
By
pvcf
Size
1680×1050
Options
URL
Embed
Embed Thumb
Share
Explore
Browse archive
New
Add media
Feed
RSS
Report
Report