Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
testing a new pickup label system, it reacts only if player stands extrem near (at pickup distance) to the items.
i call this "pickup information" and this can be switched on/off in options, but i personally like it actually, it let you decide faster if it's worth to open the inventory and do a loot procedure.
i also experimented with showing more info like health or some values from the pickup, but it was then way to much information on screen, atleast you can get the detailed informations in the inventory / loot menu.
Great work! This is a very interesting feature, and Happy New Year!
thank you!
i have seen this in the actual DayZ livonia lets play's, but i'm not totally sure if this is good or not.
today i tried to find a key which player can hold intuitive to let this routine appear, but i does not find anything usable.
my first idea was, hands weapon and there the zoom-toggle (right mousebutton)...
the objects reminds me far cry 2 and the label system stalker
-.- everytime i post something, someone comes and say "this reminds me on (insert here a game from the past 20 years)".
this is a little bit frustrating.
Nize ! It's a ******* great ! Respect228!
thank you, Alex :)
You are welcome, MAN !
...nice!!
hey Ripley, long time no see :)