Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
same map like screenshots before :)
it is actually a non playing area, which means, you can free access it and walk but have nothing relevant mission or story things to show.
this is actually a little bit bad, because it's a waste of playing area, so at first i try to make it look nice and then i will see what we can offer here for the player. maybe some nice free search&collect; missions or something similar :/
I think it adds to immersion if you can explore something actually unimportant. I remember playing old games and i always wanted to explore stuff at far distances, but ofc games were very closed back then... and even now, you can't do much in a linear game.
So i think you can keep it even just for random exploration, put some easter egg to the zone or idk.
But i don't know how will your world work, this is just a tip.
Looks like a nice sniping spot if you are willing to find a way to get up there :)
I too liked exploring maps in old games, but I found that sometimes level design wasn't as compact and refined so that it wasn't as dificult to find ways of going out of bounds back in the day.
Blue199
i have exact the same thinking about that Sniper topic and i absolutely hate games, which disallow you exploring such intresting architecture.
so ofcourse there will be a way to get on this, but i swear it will be painfull :D
ways to leave the map in my mod ? no chance, i test everything very very carefully and take muuuch effort even in details.
ScureHD
it's a open World, so exploring is basically the Main Game-mechanism. But as i try to keep the World authentic, you have often Roads which you can Follow, so you miss the "non playing" Areas. The big Question is now: how can i force the Player leave the Roads?
wow
thank you :)
I like it very much :)
Thank you HFCR :D
You are welcome ;)
That's cool!
yeah :D will see how i can make it climb and usable :)