Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
testing a lakewith panted puddle and waterarea above. to be honestly i have expected massive shadercrashes but nothing happened, it looked only a little bit matt.
i wonder how amazing foggy swamps would look like :O
i have not fully decided if i add additionally fog and clouds, because actually the summer field ambience works very well, BUT, i have not implemented the weather entities and i'm also still thinking if i add some stalker anomalies (the whole code is completely done, i have to place only the animalies which then wander around, the complete detectorcode with sounds for player is also 100% working, also a transportable scanning device).
actually i dont have planned this for this map, but i always have in mind a replayability option, then maybe with small changed gameplay and environment, and THEN all those noce things could be thrown in.
(and yes, even THAT code for different "waves" is finished and working, devkid allows actually to have 8 different waves, every wave can totally alter the gameplay and behaviour and existence of props and entities on a map)