Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
this is actually a bug: both technicians were already death as i teleported to this scene. first i was afraid that my streamingroutine was broken, but later i have seen, that a sniping soldier have killed the technicians, which was marked as civilians. --> bug in devkid (have to look in, what happened).
Huh, didn't know there were "civilian" NPCs in Far Cry :o
Not FarCry, but devkid have :D
Yes, I knew there would be some confusion but still didnt bother to clear out what I meant. It's still interesting and cool either way. How do civilians work, btw?
basically an AI is attacking all other AI with a different AI-ID. usually we have two, one for AI (maybe 1) and one for Player, (maybe 0).
if we now set a NPC to 0, so they would ignore player, the other AI will attack they and kill him like they do to the player.
Devkid switch now dynamicly the ID from NPC's to the nearest AI, which is NOT set to civilian. (this switch is not as easy like it sounds, the AI need to be resetted by keeping his actual behaviour and animation and attachements intact).
The problem occours then, if a civilian is in near of enemie forces, and player reach that spot.
in that case, the civilian keep the enemy ID but react to player with a scary-run / or hide-away pipeline.
thats the code which was working 2 years ago, actually it does not work and is broken.
that happens from time to time if somewhere code is changed... and i have changed massively some groundstructures from devkid in last year -.-
that m60 have animations?
yes, it's full animated.
Ahhhh, nice as always :)
thank you bro :)