Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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pvcf Author
pvcf - - 4,943 comments

actually struggle with Editor (Sandbox).
Therefore i'm a little bit busy (still...) . found one week ago an editor bug from devkid which needed some time (the entity streamingsystem from devkid in editor in editmode is sometime broken / floods the lua interpreter and i did not knowed exactly why and where).
this editor streaming bug is fixed now since 5 days, it was missing 3 lines of code, bugged around since more then 2 years :D

there was also a small streamingbug (the streaming was not processed on the position where the map was fresh loaded in editor and where the cam is, i always have had to move the cam to a neighbor streamingsector and back for one time to get it initally correct working).
I solved this three hours ago, i needed 4 days for and atleast it was one line of code in editor in editmode which sets the _localplayer pos to camview pos which solved it finally.
(which was a strange idea, because i did not expected to interact with localplayer table in editor in editmode (!). )
as far as i've found out, the player is not build and position-setted on final mapload in editor, it's done as you move the cam first time in editor.
And that was the point where the devkid streamingsystem already have done the sectorstreaming... but on a total different position on the map, maybe on 0,0,0 .
injecting realtimeroutines in editor in editmode is a real tough thing, because 99% of the lua scriptsystem is stopped and the SDK misses the editor code completely -.-

it's sad that such bugs delay the release and nobody will never notice the work behind if its working flawless, because if the streamingroutine is working, you did not notice it in editor in editmode :D

however, i messed around with those bug in editor because i started placing enemies / AI.
for that i implemented today a little testroutine so i can see exactly what they actually do, maybe it's intresting for you aswell so you can see how cryengine handle the AI combat system.

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FarOutCry
FarOutCry - - 237 comments

Interesting. It's clear that you put much work into this ^^

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pvcf Author
pvcf - - 4,943 comments

thank you!
yeah, you can see how cryengine sets the beacon spots and how inserts pipes and subpipes into AI.
and no AI is trying to shoot trough the rocks ^^

Reply Good karma+2 votes
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