Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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Szczekus
Szczekus - - 380 comments

The weapon position of sniper_m4`s weapons looks horrible imo. Any plans on changing that? ;)

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pvcf Author
pvcf - - 4,943 comments

it is already changed. but i dont think it look horrible and i did not have had any plans to change it because u have to use what i got, i can't reanimate weapons correctly and reimporting and change wpn orientation and exporting again often leads to problems with meshskinning.
any suggestions where it should be moved to ?

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Szczekus
Szczekus - - 380 comments

It is too close to the camera now. It`s your mod, you don`t have to change anything if you don`t want to :)

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pvcf Author
pvcf - - 4,943 comments

if i move it more forward, the "front" would be below or even worse, left from the crosshair.
tests showed, that between front and crosshair must be some space so you get the illusion that the crosshair is far away from the notch ; (
i already changed the weaponangle but in weaponparams i found that i have deactivated it with comment:
--cause by running wpndown a strange "jump" behaviour
so, it have to be like it is, unfortunately.
btw, its a 47u, it is a submachine gun which is holded very close.
maybe the model should be smaller :/
dont know if this is possible for first person weapon model.

the solution would be a reriggin in 3dsmax, but i'm not used to be to do that, never dived into it.

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