Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
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FIXED) Some problems with white fog | Locked | |
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Nov 10 2012 Anchor | ||
I have some problems with white fog when I work with ClearingDevKid. There is some white fog close to me in editor mode and white environment during playmode (in editor and in game too) when I am inside VisArea on InOutside trigger. ...maybe this happens for weak graphics. |
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Nov 12 2012 Anchor | |
sorry for late answer, but i dont get a message if a new post is done in the forum hmmmmmmmm, it is because the world fog is switched "on" and fogscaler is active and the viewingrange in can you pls switch on the distance scaler statistics on sreen on make a screenshot, so i can see like here the actual fog settings? or do it in menu : to your other questions: the fog distance is generated dynamicly, depending on actual viewingrange (and currently player z position, but this is not yet very perfect, you can switch it off in actual build). maybe you can try this settings (and maybe tell me here your settings !) opcl_fps_scalemode = "0" clearingworldtrigger: with this i have only distance fog and no fog indoors (only at distance). btw edit2.: also notice that ClearingInOutdoor trigger and Visarea switch to INDOOR mode, both reduce the viewingrange drastically (first one to given value, second one to setted size). the fog ofcourse is "attached to this". you should use those both things only in buildings with walls and windows. damn, in actual update there is still a problem with white fog in close distance and a strange bug with some special settings with sky :/ Edited by: pvcf |
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