Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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(FIXED) zipline and moving targets (Games : Far Cry : Mods : FarCry Operation Clearing : Forum : Fixed Bugs : (FIXED) zipline and moving targets) Locked
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pvcf
pvcf Germany
Sep 14 2012 Anchor

1. I was killing people with the zipline.
a) I've cheated 999 arrows for better fun. I don't know how often you find some arrow during campain but I think you should set wire dissapearing after 5 succesful shoots maybe. I was killing people with that. There were over 15 wires after the battle. I don't know if it is bug/uncompleted, when I shoot someone or some vehicle, the rope stays there. It usually ends in the air. So I think the rope shouldn't appear when you hit any person or vehicle.


hmmm, ok, will try to add a detection. normally it was planned only to give 2-3 arrows / level to the player.
but if you have so much fun using that weapon, maybe other players will like it too.
i'm currently not shure, but zipline without any upgrade should dissapear very quickly. have you set upgrade 1 or 2 as collectable item and tried it with that ?

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