Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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(FIXED) distance hidden entities are not saved (Games : Far Cry : Mods : FarCry Operation Clearing : Forum : Fixed Bugs : (FIXED) distance hidden entities are not saved) Locked
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pvcf
pvcf Germany
Dec 21 2012 Anchor

distance hidden entities are not saved, after load they are gone. deactivating distance hiding routine solve the problem.

-->fixed
gamesave event and clearingsavetrigger are improved, new 100 lines of code routine in hud.lua added... this was a naaaaaaaaaaaasty one. i have had to capture the game-save event, switch off distance hider, set gamesave on hold, unhide all distancehidden (only distancehidde, not hidden by trigger hide events!) entities and proceed with game-save, then switch back on the distance hider if it was active. this was soooooooooo dirty. wish my girlfriend would be dirty like this :P

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