Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
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fixed bugs july 2014 | Locked | |
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Jul 19 2014 Anchor | |
-->DONE--hard landing player/enemy should drop his weapon -->FIXED-->--bullet cam: hit zomby or hit burning thing harms player (zombification / make player burning) -->FIXED-->engine tried to convert player to zombie if player was killed by a zomby and zombie ressurection timer was faster than dead time cam -->FIXED--self.benzin bug: if player enters vehicle and press forward BEFORE the 2 seconds vehicle cold time are over, a drastically amount of fuel is stolen NOTFIXABLE-->--mounted fences dont work as expected ( because they dont have contact to terrain and maybe they think they are flying -->FIXED--pickup ammodollar with Amount 1 does not increase playermoney if playermoney is 0 -->DONE--switch in menu to deactivate autothird person on vehicle enter -->DONE--new real weapondrop sound doesnt have overdose drug soundmode -->FIXED--there is no red $ buy symbol, only red dollar amount text if a item is to expensive (but its still overlayed with drop wpn if its a wpn and slots are full ) -->FIXED--respawn player cause 30%-40% FPS drop BUT "J" = all deactivated recovers it NotReproducable--->--shooting with awp in non zoomed mode in to the sky cause a for ever switched off hud interface NotReproducable--->--meat rations does not increase by bying them, its first 0/0, then 1/0 and that is max -->NOFIX--throwed objects have mostly not correct material fall sound (its because there is no physic sound folder with sounds for such events ^^) -->FIXED--meat with 0/0 deactivate, reactivate and it shows 1/0 (but eating does not bring HP, but counts to 0/0) -->DONE--passengers needs enter and exit sounds -->DONE--missing videos folder (or just the backgroundvideo) leads into menu crashing -->FIXED--the push sign works even if i stand back to a vehicle (new experimental routine) -->FIXED--swimm soundloop above water and under water without movement is fixed -->DONE--objecttypeinradius vehicle remover should stop the vehicle sounds -->FIXED--clearinguniversalboat have not correct driversit code -->FIXED--inflatable is pushable during driving (was caused by zodiac inflated model as wreck, its 50 times bigger than the original one) -->FIXED--passenger failsave enter routine (distance) is way to big, only AI within a small range should be able to enter -->FIXED--burning player does not get hurt -->FIXED--if player dies with deafness sound (earringing) then its played as loop after respawn -->NOTREPEATABLE--PickupGlowStick not recognized as classname -->FIXED--non activated parachute third person have wrong model -->DONE---crowbar does not emit metal hit sound (also pipe, pipe2, golfiron and spade) Edited by: pvcf |
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Jul 20 2014 Anchor | ||
Wow! Great work. |
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Jul 20 2014 Anchor | |
thank you marek33 the bug list was growing and growing the last 3-4 months still some bugs listed, but only one or two critical ones, but they have all to be solved. i fear after first betatest the list will grow again |
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