Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
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fixed bugs april 2015 | Locked | |
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Apr 19 2015 Anchor | |
---------------------------fixed-------------------- --> FIXED--it seems after third person view the pickup&holdroutine; [ ] is not working anymore (it was contacting a pickuptoitem which switched it off forever( basepickup)) -->DONE --stonhit have now own soundtables for all metalmaterials --> FIXED--stonehit can cause oilleak on barrel --> FIXED--clearingsavetrigger does not spawn savehut symbol icon and no radar object symbol --> FIXED--ingame ai sightmanagement was always off ingame (hud on reset bug) --> FIXED--tagpoint out of range is rotated depending on angle (it should not be) --> FIXED--watervolumes have no fog (+ new underwater FX) --> FIXED--drowning wav is played to often, no waiting for play finish (added timer in hud.lua) --> FIXED--taking apple from destroyable entity destroys the entity totally (state 2 !) (pickup self switch now off carry detection on contact) --> FIXED--sell diamonds in baxters hut is not working (no money, no diamond reduce) --> FIXED--third person shader is not nulled with pipe weapon (all this type of meleeweapons) -->NOBUG--pickupjerrycan adds 100 litre fuel in pockets (it should add 0 ^^ ) (no bug, "o" ammo key gives also fuel --> FIXED--ressurrected AI can't be pushed (add impulse) --> FIXED--riggid body on death corpses is not more working at all, only with rock throw (farcry/bin32/CryEntitySystem.dll needed a fix) -->DONE--add passive dynamic light shader on AI if flashlight is on (its on high spec active) -->DONE--if player flashlight is on, shadow should be switched off -->DONE--weapon melee do to less damage to simple entities (its now 3 times stronger) -->DONE--realistic reload: ammo in mag should be nullified as the animation starts, not at end --> FIXED--jack carver quicksave seems to steal savepoint from other maps "Players_QuickSave.sav" --> FIXED--loading a quicksaved game in desertbase caused a constant waterface animation --> NOBUG--after loading quicksave go to menu in desertbase cause critical error (to much memory usage) --> FIXED----after loading quicksave desertbase the clock was switched off --> FIXED--after loading quicksave vehicles are empty of fuel if they was not driven before --> NOBUG--after loading quicksave vehicles does not decrase self.benzin by driving --DOES NOT HAPPENED AGAIN --> FIXED--after loading quicksave (ingame or from menu) the hud is turned off complete with string "0" --> FIXED--after qicksave process the virtualupdatetable must be new created --> FIXED--stop update the virtual table if quicksave is done -->DONE--change soundroutines from clearingsound, vehicleradio to streaming sound opcl_dostreamsound = 1/0 (useless, streaming does not have effect !) --> FIXED--in fishing mov seq the hud layz playercam get active and spawn third person model and switch cam -->failsave routines added--total bodycount is not correct working --> FIXED--have had the non movement bug (it was a additional second non documented but accepted parameter in wpn binding) --> FIXED--chainsaw does not refill itself automaticly anymore --> FIXED--weapon melee does no damage anymore (new global melee dmg routine in basicweapon DoMeleeDamage(shooter) -->DONE--vehicle gun fire need activated (need a xtra condition) |
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