Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
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(FIXED) Active entity of light - reset | Locked | |
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Sep 26 2012 Anchor | ||
I've placed some lights and active entity for them. |
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Sep 26 2012 Anchor | |
did u have switched the "needactiveentity" on in light ? or is the problem the active entity state from active entity? did u have looked in teslevel "empty" ? the generator is the pls describe also what you try to do (let player repair active entity ? ) ah, you mean the "reset" event of a destroyed active entity does not give it back to "working" state ? ah, what is it for a active entity ? ohers/breakable , others/destroyable or a predefined (like generator) entity ? Edited by: pvcf |
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Sep 26 2012 Anchor | ||
Sure, the "NeedActiveEntity" is on, of course. The lights were working before. |
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Sep 26 2012 Anchor | |
no, its working like a power entity, the light is NOT breaked! but if you break it (even if the light have non active entity), than the light is destroyed forever (until reset in editor). edit: ok, i see, reset sender event in "destroyableobject" set it to alive state but light didnt recognize that, i'm look closer into that, thank you for reporting! Edited by: pvcf |
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