Removed many roving patrols and guard posts!!!!! Roving patrols attacking guard posts. Player in vehicle, decrease distance visible. Removed Malaria. Unlock All Weapons. Realistic Weapons. Rearmed AI. And much more.
Removed many roving patrols, guard posts!!!!! Roving patrols attacking guard posts. Player in vehicle, decrease distance visible. Removed Malaria Unlock All Weapons Realistic Weapons Rearmed AI
Far_Cry_2_Jackal_Mod_v1.23 by Jackal
Changelog:
Realistic recoil
Increase distance RPG-7
Increase distance shotguns
Fix bugs
Sorry i forgot to do it in v1.20
Decrease NPC Vehicle Speed
Steam Dunia.dll
Offset 00ED7ADC pattern 00007A44 -> 00002041
Retail and GOG Dunia.dll
Offset 00E4F4D4 pattern 00007A44 -> 00002041
Increase All Vehicle Speed
Steam Dunia.dll
Offset 00EFF3F0 pattern 00000060305FC43F -> 0000000000000000
Retail and GOG Dunia.dll
Offset 00E76E20 pattern 00000060305FC43F -> 0000000000000000
Far_Cry_2_Jackal_Mod_v1.22 by Jackal
Changelog:
Is to force the predecessor missions to be activated/included without the registry key (not my work)
Steam Dunia.dll
Offset 002E1115 pattern 7416 -> EB0E
Retail and GOG Dunia.dll
Offset 00047D87 pattern 8AC3 -> B001
Return of the Jackal tapes (not my work)
Steam Dunia.dll
Offset 0074D865 pattern 0A -> 14
Retail and GOG Dunia.dll
Offset 00740355 pattern 0A -> 14
Weapons Accuracy
G3KA4, FNFAL, M16 0.05 degrees
AK47 and all MG 0.67 degrees
Far_Cry_2_Jackal_Mod_v1.21 by Jackal
Changelog:
Replace Steam Dunia.dll on Retail Dunia.dll. Steam Dunia.dll work in retail version, and compatibility with Widescreen Fixer. But with Steam Dunia.dll don't work secret missions in retail version.
Increase FOV
Horizontal FOV 4:3 90°
Horizontal FOV 16:9 106°
In 04_cameras.xml replace all value:
75 -> 90
Far_Cry_2_Jackal_Mod_v1.20 by Jackal
Changelog:
Removed mouse speed clamp (not my work)
Far Cry 2 clamps mouse speed once it reaches a certain rate. This can be problematic for player who use high DPI mice or low sensitivities.
In the original\patch\config\inputactionmapcommon.xml file, removed the maxOutput attributes from each element.
No blinking items (not my work)
Steam Dunia.dll
Offset 00E48908 pattern 5F -> 2E
Retail and GOG Dunia.dll
Offset 00DC0A94 pattern 5F -> 2E
Decrease NPC Vehicle Speed
Steam Dunia.dll
Offset 00ED7ADC pattern 00007A44 -> 00002041
Retail and GOG Dunia.dll
Offset 00E4F4D4 pattern 00007A44 -> 00002041
Increase All Vehicle Speed
Steam Dunia.dll
Offset 00EFF3F0 pattern 00000060305FC43F -> 0000000000000000
Retail and GOG Dunia.dll
Offset 00E76E20 pattern 00000060305FC43F -> 0000000000000000
NOTE:
Steam Dunia.dll work in retail version, and compatibility with Widescreen Fixer. But don't work secret missions in retail version.
Far_Cry_2_Jackal_Mod_v1.12 by Jackal
Changelog:
MGL140 use M79 ammo
Far_Cry_2_Jackal_Mod_v1.11 by Jackal
Changelog:
AMMO - All Difficulty Levels:
health syringe 3, upgrade health_basic +1, upgrade health_advanced +1
Far_Cry_2_Jackal_Mod_v1.1 by Jackal
Changelog:
Rearmed AI:
ShotgunMan - star45, mac10; m79, rpg-7, ithaca, spas12, usas12
Far_Cry_2_Jackal_Mod_v1.0 by Jackal
Removed many roving patrols, guard posts.
Roving patrols attacking guard posts.
Player in vehicle, decrease distance visible.
Removed Malaria
Unlock All Weapons
Realistic Weapons
Rearmed AI:
Assault - makarov, star45, deserteagle, 6p9; uzi, mp5, fnfal, g3ka4, ak47, m16, pkm, m249
Sniper - star45, mac10, 6p9; m1903, dragunov
RocketMan - mac10; carl_gustaf
ShotgunMan - mac10; m79, rpg-7
MortarMan - mac10; Mortar
buddy_shotgun - G3KA4, AK47, FNFAL, M16
WEAPONS
DAMAGE
Damage Player To AI - All Difficulty Levels:
makarov, star45, 6p9, mac10, uzi, mp5
Head 1 bullet
Torso 2 bullets
Arms, Legs, Hands, Feet 3 bullets
deserteagle
Head 1 bullet
Torso 2 bullets
Arms, Legs, Hands, Feet 2 bullets
ak47, m16, m249
Head 1 bullet
Torso 1 bullet
Arms, Legs, Hands, Feet 2 bullets
fnfal, g3ka4, m1903, dragunov, pkm
Head 1 bullet
Torso 1 bullet
Arms, Legs, Hands, Feet 1 bullets
Damage AI To Player - Difficulty Level Infamous:
makarov, star45, 6p9, mac10, uzi, mp5, deserteagle
3 bullets
ak47, m16, m249
2 bullets
fnfal, g3ka4, m1903, dragunov, pkm
1 bullet
Damage Vehicle:
as50, m2 2-3 bullets Jeep engine
SLOTS
HandToHand:
Machete and flare_gun (flare_gun tap to "1" two time)
Secondary Weapon:
makarov
star45
deserteagle
6p9
SawedOffShotgun
mac10
Primary Weapon:
uzi
mp5
fnfal
g3ka4
ak47
m16
m1903
dragunov
as50
pkm
m249
Special Weapon:
ithaca
spas12
usas12
SilencedShotgun
Dart_Rifle
rpg-7
carl_gustaf
mortar
m79
ied
MGL140
crossbow
lpo50
AMMO - All Difficulty Levels:
pistol_belt
makarov 8+8 upgrade +16
star45 7+7 upgrade +14
deserteagle 7+7 upgrade +14
6p9 8+8 upgrade +16
light_assault_webbing
mac10 30 upgrade +30
uzi 30+90 upgrade +90
shotgun_bandolier
ithaca 6+14 upgrade +20
spas12 8+12 upgrade +20
usas12 20 upgrade +20
SilencedShotgun 4+16 upgrade +20
SawedOffShotgun 2+8 upgrade +10
assault_webbing
mp5 30+90 upgrade +90
fnfal 20+40 upgrade +40
g3ka4 20+40 upgrade +40
ak47 30+60 upgrade +90
m16 30+90 upgrade +90
marksmans_bandolier
m1903 5+45 upgrade +50
dragunov 10+40 upgrade +50
as50 5+5 upgrade +10
Dart_Rifle 1+4 upgrade +5
rocketeer_satchel
rpg-7 1+1 upgrade +1
carl_gustaf 1 upgrade +1
mortar 1+1 upgrade +1
grenadier_webbing
m67 2 upgrade +2
m79 1+9 upgrade +10
ied 1+2 upgrade +3
MGL140 6 upgrade +6
crossbow 1+2 upgrade +2
pyrotechnic_satchel
flare_gun 1+1 upgrade +1
lpo50 100+100 upgrade +100
molotov 1 upgrade +1
gunner_pack
pkm 100 upgrade +100
m249 200+200 upgrade +200
NOTE:
Removed guard posts sector - patch\levels\w2_c_3\generated\worldsectors\worldsector3246.data.fcb
Repack worldsector3246.data.fcb don't work, game crash, use Hex Editor.
Blue_Faction.ShotgunMan_Caucasian_4
23.975 Hex CDCCBF41 -> 00000000
Blue_Faction.Assault_Caucasian_22
23.8569 Hex EEDABE41 -> 00000000
Blue_Faction.LightMachineGunner_Nubian_10
23.7941 Hex 515ABE41 -> 00000000
Blue_Faction.LightMachineGunner_Nubian_11
24.0074 Hex 280FC041 -> 00000000
Player in vehicle, decrease distance visible - patch\worlds\world1 and world2\generated\entitylibrary.fcb
Repack entitylibrary.fcb don't work, game crash, use Hex Editor.
enemy_archetypes.xml
Woah! The Jackal has returned.
RPGs, RPGs (and explosions) everywhere.