Fallout: New California adds an all new story around a new player character, an adopted resident of Vault 18, embarking on a journey through the wastelands of the New California Republic's Cajon Pass. An unofficial prequel to New Vegas, FPB adds hours of new gameplay and a fully voiced stand alone campaign.

Post news Report RSS [Fallout: New California] State of the Mod October 2017

It is October! Samhain, Haustblótr, Halloween for some of us, and I hear there's some kind of "Fallout Day" the 23rd? As for us, we have a new update!

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New Name Same Great Taste

WE'RE ON THE FINAL QUEST!

September and October sped straight past us. Rick and I had some tough days this month, with one of us losing a father and the other's mother suffered a slipped disk leaving her disabled. But! We persevered, and we are looking at the final quest in New California finally coming to an end!

OCTOBER 30 2017 UPDATE

SO DAMN CLOSE!


This has been a LOOOOONG time coming! :D The end is very, very close. Lot of dustoff work to do in the final phase of development, and now we have to fix some broken issues and refine others so they are more interesting for gameplay, but it's way easier than creating all new assets and code.

After this last sliver of yellow is gone we are in FULL ALPHA mode, where we need to sweep back through and correct bugs to reach BETA, but we are otherwise feature complete! :D

OCTOBER 30 2017 UPDATE

We added some new art for our bad guys! This is Vaygr the Gatekeeper, an NPC you meet as a portend of things to come. He was never meant to be as badass as a giant Super Mutant Cyborg with a Thermic Lance, so I wish I'd done more with his character, but he'll appear in a couple locations as a difficult mini-boss to either flee from or try to kill before running away.

OCTOBER 30 2017 UPDATE

Miles "Trickyvein" Wimbrow made a New Reno level, and while it won't be featured in New California as a playable space, it does appear in a cutscene along with some screenshot of San Fransisco in our ending videos. Which is very cool, to see those classic Fallout location in 3D, even if we never had time or a good reason to put them in one big mod.

OCTOBER 30 2017 UPDATE

Some Shi material does appear in New California though, mostly in Rebel Shi Raiders and the Shi Bank in Union City. You can join Kieva of the Shi Raiders as a Faction, with two unique ending scenarios.

Ashura also animated this super sick "Superman" drop fall for us. Pablo did the audio!


The drop fall will take place as one of the Final Boss NPCs jumps down in a suit of slick Power Armour into a pit of burning embers and mutant corpses.

Hopefully you'll be surprised by who it is doing this epic jump into your path.

OCTOBER 30 2017 UPDATE


Jack Wong also sent us some reinforcements we desperately needed from The Frontier's toolbag, including animating our Missile Launch which you will see at the end of the game.

OCTOBER 30 2017 UPDATE

OCTOBER 30 2017 UPDATE

OCTOBER 30 2017 UPDATE

OCTOBER 30 2017 UPDATE

This is going to be amazing. The stills don't remotely do this justice!

OCTOBER 30 2017 UPDATE

Rick rigged us up a menu for shooting the ending sequence. This will allow us to quickly shoot from many angles and reset the scene. Jack Wong and I spent 3 days working on new studio quality effects for this, so it's going to be super sexy. It will still be there on release if you guys want to toy with it.

OCTOBER 30 2017 UPDATE

The ending videos are, predictably, the end of the mod. After this, the last major tasks are the Enclave Side Quest, which is grafted onto every major Main Quest event in the NCR and Raider paths of the story, and the Companions, which need some fixing. There are now 11 of these videos, not 13. I did some trimming that combined some logical plot together to reduce my already insane workload and save variables.

Pablo Cortina also hooked us up with a new theme song for the Main Menu, which is also the NCR Ending Music, to show that it is, technically, our "canon" ending leading to the start of New Vegas.

The main endings are NCR, SHI, MOB, RAIDER, and ENCLAVE. With Companion endings in New Vegas.

There was a Super Mutant Ending, if you joined them, but we had to cut it for technical feasibility. :[

You'll be able to find the Super Mutant Ending in the audio folder though, if you ever want to dig out that vision of what could have been? It may still get used as a "defeat" slide if you die in the final Battle.

Pablo and Martin have become invaluable to the team in the last few months since joining us to do the Brazil Theme Song back in May. They've done all kinds of cool music for us and made lots of sound effects. Martin even added a quest! :D Only the 2nd person beside Dustin Wing to do so!


Pablo & Martin's Theme from our Intro video! Check out the rest of his sound cloud while you're at it!


**SOME SPOILERS IN THIS IMAGE**

OCTOBER 30 2017 UPDATE


**//SOME SPOILERS IN THIS IMAGE**

The Companions are very complicated, and we have to do some patchwork on them. But I think we can get these guys squared away very quickly. They are mostly implemented already, but as we laid down layer upon layer of Main Quest material they broke in a few places, like when the player gets arrested by the Raiders (if you go that path) and decides whether to escape or not. Their GREETING topics currently have some mismatches that make it impossible to talk to them after that event.

Bugs like that are the last phase of work on the project's ALPHA layer.

OCTOBER 30 2017 UPDATE

We're doing ONE LAST deep dive into Vault 18 to rig up some extra materials and fix bugs. We're already BETA quality in Vault 18 again, it's just a matter of really pushing it this time to do better. Adding some Generic Vault Dweller Voices thanks to Martin and I, and replacing Earnest with Mark the Security Guard, who lends a much more sombre tone with Ben Britton's Voice acting and Mark Hickman on editing.

From there, we are ready for internal testing and then can announce a release date for BETA 200!

OCTOBER 30 2017 UPDATE


We also got a dragon! And some fruit! It'll... make sense when you get in game. :p Weijisen's visits are kinda like Random Christmas. You never know what you're going to get. But it's always exciting. I used these as the Viper Warlord's emblems in gold, and as Elsdragon's personal Icons to give the Mine some extra character all around.

You can read more about our progress on the Design Documents Found Here. In the mean time, you can keep track of us on ModDB, Fallout Nexus, or Facebook. We've got a thriving online community centered around each one.

You can also throw dollars at me on Pay-Pal so I don't starve to death at my desk: Nexusmods.com

Cheers

Brandan Lee
Project Leader

Post comment Comments
Neon-Ghost
Neon-Ghost - - 1,605 comments

TFW A ******* free mod has more development power than more than half of the games on Greenlight and Early Access.

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Thaiauxn AuthorSubscriber
Thaiauxn - - 1,672 comments

I absolutely said nothing of the sort. I said I hoped to have one by then and I still don't. When I do, I will let the world know asap.

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Intolerance.dll
Intolerance.dll - - 198 comments

you can compare this to the music industry

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Thaiauxn AuthorSubscriber
Thaiauxn - - 1,672 comments

Eventually we will launch our own Indie Game Studio, and this, to me at least, is my precursor run. I need to probably run into a studio for a while and learn some AAA standards and practices, maybe meet some new people that also want what I want and can form a more robust network of peers out of that, but the goal is to make my own IPs. 3 of which already have Game Design Docs and are very fleshed out with writing and even some early art assets, like Shadow Star and JINN.

Moddb.com

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Conchobhar
Conchobhar - - 460 comments

Man, I've been an IT guy/Admin my whole life, all I want to do is work for a company making games. And I'm 48 now, been in puters for a loooong time

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Tleno
Tleno - - 1,048 comments

My condolences about the loss. That's real sad.

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Thaiauxn AuthorSubscriber
Thaiauxn - - 1,672 comments

Yeah, it was pretty difficult. Settling in to a new normal. Thankfully I've been prepared for this a while. Rick and I are just dedicated to finishing the mod and getting it done now. Been hauling *** every day.

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M.Leo
M.Leo - - 218 comments

Great job, can't wait to finally try it out.
Also, thank you for regular updates.

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ChaosZeroJK
ChaosZeroJK - - 38 comments

A shame those worldspaces won't be actively explored. Hopefully either someone will make some mods using them or at least provide 'coc xxx' codes so that they can be explored on our own, even without quests or anything.

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Thaiauxn AuthorSubscriber
Thaiauxn - - 1,672 comments

I'm not sure if Tricky will release them or not. We'll have to see what he does. His mod after all.

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ChaosZeroJK
ChaosZeroJK - - 38 comments

Ah, so basically he's just recording video clips of it that you will then only use with voiceovers and the like, correct?

That's a shame, I thought they would be included with all their assets, but unreachable via normal gameplay. I have tons of complete dialogue scripts for potential questlines for canon stuff that never made into any FO game, would've been interesting to have a chance and see them come to life.

Anyway, thanks for the update.

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AncientT
AncientT - - 425 comments

I have wondered about this for some time now, how do you keep your patience with the crashing g.e.c.k when working? :P

Will this mod have higher system requirements then base New vegas? being so close to "dun" i wouldn't want to not be able to play after following this for sooo long! :(

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Thaiauxn AuthorSubscriber
Thaiauxn - - 1,672 comments

A few of my testers have reported dropped frames in a couple of the battle areas, but nothing terrible. That's with our max res texture pack.

As for patience...

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theredmenace_
theredmenace_ - - 258 comments

I had a quick question about this mod. So I have been wanting to do a replay of Vegas with two big overalls coming out soon, New California and another one, and I was wondering how this would fit into it. Would this have the support for mods so you could just mount it and start it and go into NV or would that break things, meaning I would have to create a new character. Thanks.

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AntonioBarbarian
AntonioBarbarian - - 73 comments

This is a prequel to Vegas, in that you start the game in New California, and once you finish it, you start the vanilla game in Doc. Mitchell's house, so it should be mostly compatible. What other mod are you going to use?

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Guest
Guest - - 689,555 comments

can't wait to play this mod

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Guest
Guest - - 689,555 comments

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