Contains main .esm and all required data files. The mod requires the "all DLC´s" or "GOTY" version of the original Fallout New Vegas game and FOSE!
A large modding project to bring the look and feel of the original Fallout to a modern engine.
Thismode is probably not what you have expected to be and is neither what we, as its creators, would have expected to be, when we had started to work on it many years ago. It is rather about demo version containing bases of all game elements typical for the original Fallout game, which we all like so much, than about a completed unit. Unfortunately, today we have reached the point, where no further progress with the development is possible. For that reason we decided to publish everything we have managed to collect by now, because it cost us a lot of effort and because a strong group of fans, who we pay tribute to, has been formed around the mode.
Caution! The mode is full of errors and therefore we recommend that you save the game before its installation!
The mode requires the "all DLC´s" or "GOTY" version of the original game and FOSE!
The mode contains incompleted locations, quests, so if you encounter a “bug”, simply reconcile yourself to it and go on. You will be rewarded with V13 Shady Sands, V 15 Junktown and The Hub with their characteristic architecture and monuments in 3D rendering.
A lot of people, level designers, voice actors have been working on the mode. Special thanks go to Sesom (travelling system, initialvideo, a lot of iconic elements characteristic of Fallout converted into 3D), TrickyVein (architecture kit for Shady Sands and The Hub), Cliffworms (V13, V15 design), arcoolka (for the rest of what has been done).
Walkthrough: Find "Fallout The Story" book in Doc Mitchell's house and activate it.
Vault 13 (100% complete)
Vault 15 (100% complete)
Shady Sands (80% complete)
Junktown (50% complete)
The Glow (started)
Raider Camp (claimed)
The Hub (started)
We made a complete new travel system. Which allows the player to discover the map of Fallout 1, also includes random encounters and the ability to flee (if your character is a coward ;) ). The game will be node based as the original. So you travel from one small worldspace to another. It is not a continues world. We have plans to add one larger worldspace which allows a bit more exploration (as easer egg so to say) but this one will be started at the end of development.
Vault 13: (start and revisit 100% complete)
Vault 15: (100% complete that was an easy one ;) )
Shady Sands (About 70% done)
Junktown (About 40% done)
All creatures (except I have forgotten one and "The Master" doesn't count as simple creature here ;) ) from Fallout 1 are complete in their original form. Sure we reuse from New Vegas but if changes are needed (Centaur for example) they are made.
Armors & Clothing:
To keep the look & fell of the game at the same level as the original a lot of armors got a makeover. Which means Fallout The Story will look a bit more clean then Fallout 3 or NV but this change is intended.
Buildings, Objects and other Meshes:
We where pretty luck that a lot of modding resources in this field are already made (special thanks to TrickyVein Shady Sands would look a lot different if it weren't for him).
Follower & Reputation:
The follower system is different in Fallout 1 then in the newer versions. They aren't mostly the nice guys which can only be used as pack mules. We try to reflect this with several additions to the standard system.
Need ammo (100% complete)
Are part of factions and react to player actions against them (100% complete)
Comment on places that are visited by the player (started)
But we also added the newer features like the companion wheel.
Fallout the story uses the NV reputation system. Which is a bit more complex then the original and maybe a bit more unforgiving but we think it's worth it.
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