Fading Dusk is a fully stand-alone mod for Tiberian Sun set a year after the events of Firestorm, and tells an original story that deviates from EA's Tiberium Wars. It currently includes 4 fully playable factions as well as a handful of missions with more in development. Our goal is to create something that feels like a continuation of the tone and style set by TS with enhanced and expanded gameplay.
What does the future of Fading Dusk look like? This! We have an array of factions planned for the mod, and will slowly but surely be adding them to the Public Beta over the coming months and years. Expect to see new factions with new looks, new play-styles and new tactics on the battlefield soon (but not too soon, since these actually take long to produce...!).
awesome
What are the forgotten factions?
Forgotten = the mutants we see in the TS/FS storylines
Militia = the City-State Militia, or CSM for short; they are basically a "civilian" faction that has become militant, and uses old GDI tech from Tiberian Dawn
Hofati = a secret for now
Warlord = also a secret, but with a Nod & African flavour...
Cool!
we do need a military police faction. i know of GAD and GloboTech
Hofati (Choctaw)
Verb
"to grow"
Interesting...