Fading Dusk is a fully stand-alone mod for Tiberian Sun set a year after the events of Firestorm, and tells an original story that deviates from EA's Tiberium Wars. It currently includes 4 fully playable factions as well as a handful of missions with more in development. Our goal is to create something that feels like a continuation of the tone and style set by TS with enhanced and expanded gameplay.
A snapshot of what the CSM naval options look like:
- the Customs Cutter is used for initial scouting, and light harassment vs ground and air
- the Defense Barge acts as a turtle/tank unit, soaking up damage while striking back with anti-tank cannons
- the Aerial Monitor can attack both ground and air with a number of light flak cannons, and can deploy to gain a Sensor Array as well as increased range and rate-of-fire vs air targets
- the Riverine Artillery is built from the War Factory, but can also cross water; it fires explosive artillery rounds vs ground targets, and can help to clear a landing area for your amphibious barges
Use these wisely!