The episodic long awaited story-driven Portal mod is finally released. Go on a exciting adventure together with a interactive NPC to explore a different type of testing facility. You partner up with a mysterious test subject who managed to escape a long time ago. Together you try to find a way to escape.

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9

portalnerd says

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Factum Solus is a good mod. Although I could not count the number of texture and graphics errors it was well done. I really liked the custom particle systems used and another human in the game. The tests were not bad, however fairly easy. I really liked the custom AI voice and all the particle systems.

I generally play Portal mods/games for the puzzle aspect. While this mod focuses more on story-based aspects, it ends up failing at that, along with many other things.

This mod's fetish for break-away panels and walls often tanks my framerate. The destruction doesn't even look that good, the textures cut off and some of the piston platforms have missing textures on them.

Being able to directly interact with a human NPC is something that has never before been seen in any Portal game. However, this mod just completely ****** it up. The AI often shat itself, forcing me to reload an earlier save and redo things, hoping that it doesn't break again the next time.

The puzzles are quite bad, in my honest opinion. They are either too easy, or rely on weird flinging techniques, or other hard-to-execute movements. There's a puzzle where the entire floor of the chamber moves up and down in a weird pattern, with a rocket turret. It tanked my framerate and made me feel mildly motion sick. There's another chamber with a fire pit and lots of rocket turrets along the sides. There's a floor that raises up as you walk on it, but all you do is dodge some rockets, grab a cube, go back to the start, put it on a button, then jump to the exit. It isn't a good puzzle in any way.

The new testing elements are too similar to elements seen in other Portal games/mods. The Waver is practically a reskinned excursion funnel, but it's so much harder to use. You're constantly bobbing up and down and moving through portals can be annoying. The Turbine is a reskinned Fan from Blue Portals, but bigger and never actually goes through portals. The Springer is like a weird hybrid of Repulsion Gel and Faith Plates. This one is the most inventive of them all, sadly. The Sensor is a carbon copy of the one from Portal Pro, but with a fancier model and texture. There's also a laser, which is a carbon copy of the laser from Portal 2. None of these elements are really used for unique puzzles, nor do most of them interact with eachother. Turbines just serve as a hazard, instead of a mobility implement like in Blue Portals. Springers never directly interact with portals, which sucks because I can think of some great momentum-based puzzles involving springers. Sensors could be used for cool puzzles, but they never do, unlike the ones in Portal Pro.

There's bugs up the ***. In the final escape level, when the music ended, the level restarted. This resulted in me having to restart from a far earlier level. The NPC AI is ******* apalling, getting stuck on everything, or just not moving at all. You can shoot portals underneath her, but she doesn't do anything at all.

Overall, i'd say this mod had some really good things going for it, but it ****** up so hard it wasn't even worth it.

Absolutely amazing!

I enjoyed this mod, it was something new to me. It's been so long when episode 2 was released, when is episode 3 gonna happen?

8

Very well!
I hope to continue.

8

Good Game much story and Very lovefull made !

THIS MOD IS AMASSING HOW DID YOU DO IT THAT SCRIPTING IS AWESOME

After playing Episode 2 all I can say is: ITS BEYOUND EPIC! This mod is short and sweet! It does it it suppose to really well and the ending was somewhat unexpected! Great mod, I can't recommend this enough! =D

2

usbpetrock says

May contain spoilers Agree Disagree

I'm sorry, but the second episode just isn't... good. Func_physboxes, func_doors, and several-day compile times are impressive and all, but they aren't... fun. The mod is utter crap to play, and it's really amazed at itself. I bypass an entire puzzle with basic portal placement. "Ben goes happy face." The animation on the other test subject is appalling, with a typing scene where her hand shakes violently across the keyboard like she's going to have a seizure, and a scene where she "fixes" a generator by bashing it with a wrench that became invisible the instant it entered her hands (by pure luck; it took a few tries before she noticed I was stabbing her in the face). She seems to be the supposed leader, at least according to the storyline, so why the hell does she use squad AI mechanics and follow you around? Probably because she's a poorly scripted npc_citizen. All the "new and creative" elements have been seen before, either in Portal 2 or an existing Portal mod. I don't know if it gets better, given that I'm stuck at the turbine level. But so far, I'm not having fun.

Very well made mod. Well done.

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Highest Rated (2 agree) 9/10

Factum Solus is a good mod. Although I could not count the number of texture and graphics errors it was well done. I really liked the custom particle systems used and another human in the game. The tests were not bad, however fairly easy. I really liked the custom AI voice and all the particle systems.

Apr 26 2013 by portalnerd

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