Excessivization
Full Version 1 commentThis is the mod file. Run it using Generals Mod Manager
This is a very simple mod that requires Generals Mod Manager to play. Each side gets modifications to make it about twice as strong in an amusing way.
USA's units level up twice as fast, all their units create pilots, and their pilots are armed with laser cannons, have four times as much health, and move more quickly. Their units cost 50%+300
Airforce's units move faster.
Superweapon's units cost more but get two different doublings.
Laser's weapons have twice as much damage or range.
Most of China's units are slower and have less health in exchange for more firepower, but their MiGs can transport and all their transports are better at transporting.
Tank's units move more slowly but get two doublings.
Infantry's units have more abilities and better abilities.
Nuke's weapons fire more slowly but have better firepower.
GLA's things cost one fourth as much but have half health.
Toxin's units have less range in exchange for 4X health.
Demolition's weapons get two doublings for radius and attack speed but have half health.
Stealth's forces, including structures, are far stealthier than they were before.
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as some of you may know. some ZH mods do the first decade bad. They corrupt script files requiring you to get new ones. This problem makes skirmishes instantaneous victories.
Is this one of those mods?
looks the same as my mod except not enough firepower..
Sounds sweet man, good work :)
Not everyone has mod manager, but that is why I have a link to Tibed.net.
stealthier, is that even a word? Anyway great idea but try and make it as a plain download because not everyone has modmanager.
In what specific ways is it unbalanced?