Evolution of Combat IV is a total conversion mod for Jedi Knight: Jedi Academy adding a brand new class system, improved saber combat, movie realistic characters and a wide range of other tweaks and improvements.

Forum Thread
  Posts  
Suggestions for the next patch. (Games : Star Wars: Jedi Academy : Mods : Evolution of Combat IV : Forum : Suggestions : Suggestions for the next patch.) Locked
Thread Options
Feb 5 2016 Anchor

So, here we go, some sugestions for the next patch. If you don't want to read the huge explanation I give for each suggestion, jump to the TL;DR section at the botton of the post.

First one, is about the rolling stab. Currently has a very high cost for it's efectiveness. It's completely a finishing move, and even tough, the character has to be in a certainly very bad position, cause since it's a stab but a middle attack, it can be easily blocked. If you get blocked, then you will be having troubles since your Force Points pool will be depleted. This means that you gotta be very, very sure of killing with this move in order to do it, leading to a very ocasional use, when it is a very beautiful move that I'd like to see more.

Next, the crouch+w move. It's efectiveness is too high since it can be only blocked by blocking down. Thus, it makes it a perfect finishing move when your enemy is retreating back, since he will be with his guard up, and then, you will be able to follow him inmediately and finish him with this easy move. In adittion, because some reason, I am not able to do this move, and instead, my character moves the weapon to the right side. This should be looked carefully. I suggest to make it so that you can autoblock even the attack, even when retreating and having your guard up, at the cost of many FP if you are not blocking in the correct position, but not an insta death, unless the enemy has less than certain Force Points. (For example, if the enemy is less than 30 FP, it kills if not blocking down).

About DFA's. You included in the SP mode the posibility of doing yellow kata with other styles except red, duals and staff. Wanna see this in MP too. Yellow DFA can provide you pretty oportunities to overcome a player, if not by killing him, by jumping at his back and then running into him. It's pretty a mess having to change from red to yellow to do it's DFA, while cyan, purple and blue style don't have a DFA itself. I would either add the yellow DFA or make a custom DFA for each one. While I feel blue may not need any DFA, or in case of having it, it shouldn't be the same that yellow. However, I feel like yellow DFA does adjust to cyan and purple style, specially to the last one, being a fast style as yellow is, and being one-handed. Cyan could have a DFA of his own aswell, or the same as blue even, but I don't really care that much about it. However, if you did a new dfa for blue and cyan and added yellow DFA to purple it would be perfect. But adding yellow DFA to the 3 styles would work aswell, is faster, simpler, and gives the possibility to change fast from red to other style and execute it. Consider both of the options.

About SP afterblocking move. I'd like to see SP saber system and MP saber system more likely. I have noted that in SP, when you release block, you make an animation to the side, which is not really usefull since it opens your defense. While this could be usefull if it could be controlled in some way, and it knocked the saber enemy away, the truth is that without possibilities of controling it, this becomes pretty a problem.

More, I suggest to return the Duel mode to make visible the other players, but kinda transparent, or in holo-shape, as Morgarn Katarn. This would make possible to identify who are you dueling with, and ignore the rest of the people, but being aware of where they are to avoid collision.

Last, but not least. Allow Force Powers during duels unless the duelers or the server admin decides the opposite. Opens different strategies to use during a duel. It's healthy for more spectacular duels.


TL;DR:
- Lessen the cost or roll stab
- Lessen the efectiveness of the crouch+w move, by making it autoblockable when not in down guard at cost of force points
- Add yellow DFA to blue, cyan and purple, or add it to purple and make a custom dfa for both blue and cyan
- Add visibility to players you are not dueling with, but with diference with the dueling person
- Allow FP to be used in duels.

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.