Eviternity is a megawad comprised of six 5-map episodes (called Chapters) plus two secret maps. Eviternity's six chapters explore a series of unique and varied themes, each featuring classic gameplay with an interest in making each map hold its own unique identity and personality. The themes are "Medieval", "Techbase", "Icy Castles", "Industrial / Brutalism", "Hell / Gore / Alien" and "Heaven". This project exclusively uses OTEX, a brand new high quality texture pack by ukiro. While mostly being a "Dragonfly project", with 24 maps being made or heavily worked on by Dragonfly, we present to you a mighty lineup of well-known guest mappers who have crafted beautiful and fun levels. Since the initial release we've worked hard for an additional two months working on the now-final version of Eviternity! We hope you enjoy Eviternity, thanks for downloading & playing!
Welcome to the sixth Eviternity Dev Diary! Today we’re covering what’s going on right now in terms of development of RC2, which will hopefully be...
dev diary six
We're almost ready to release the project! In this post we summarise the challenges of working on and managing such a large scale project.
dev diary five
Steady progress is being made - check out how the guest mappers are getting on!
dev diary four
This Dev Diary covers two new maps and also features a comprehensive explanation of the complicated texture issues in PrBoom+.
dev diary three
Eviternity is a 32-map Doom megawad that is currently in development. Check out the first eleven maps that have been created for this up-and-coming project...
dev diary two
Eviternity is a 32-map Doom megawad that is in development. This article explains what's going on currently, who’s involved, and what to expect!
eviternity - dev diary one
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