Eviternity is a megawad comprised of six 5-map episodes (called Chapters) plus two secret maps. Eviternity's six chapters explore a series of unique and varied themes, each featuring classic gameplay with an interest in making each map hold its own unique identity and personality. The themes are "Medieval", "Techbase", "Icy Castles", "Industrial / Brutalism", "Hell / Gore / Alien" and "Heaven". This project exclusively uses OTEX, a brand new high quality texture pack by ukiro. While mostly being a "Dragonfly project", with 24 maps being made or heavily worked on by Dragonfly, we present to you a mighty lineup of well-known guest mappers who have crafted beautiful and fun levels. Since the initial release we've worked hard for an additional two months working on the now-final version of Eviternity! We hope you enjoy Eviternity, thanks for downloading & playing!

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Games : Doom II : Mods : Eviternity : Files
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Eviternity.zip
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Dragonfly_Doom
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Description

Eviternity is a megawad comprised of six 5-map episodes (called Chapters) plus two secret maps. Eviternity's six chapters explore a series of unique and varied themes, each featuring classic gameplay with an interest in making each map hold its own unique identity and personality. The themes are "Medieval", "Techbase", "Icy Castles", "Industrial / Brutalism", "Hell / Gore / Alien" and "Heaven". This project exclusively uses OTEX, a brand new high quality texture pack by ukiro. While mostly being a "Dragonfly project", with 24 maps being made or heavily worked on by Dragonfly, we present to you a mighty lineup of well-known guest mappers who have crafted beautiful and fun levels. Since the initial release we've worked hard for an additional two months working on the now-final version of Eviternity! We hope you enjoy Eviternity, thanks for downloading & playing!

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Eviternity
Comments
eviltechno
eviltechno

best

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stan_n1
stan_n1

i finished a RC version and it is absolutely mindblowing adventure in every way, one prob i had was with this chaingun version of hell knights, whenever i killed them according to hp bar, the hp bar vanished like it should, but these guys were like 'i dont give a damn' and they were still alive and shooting at me :/ i dont know, maybe it was colliding with my addons i use, when i check this final version i post an update here. eviternity: 10/10
texture pack: 10/10

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Dragonfly_Doom Author
Dragonfly_Doom

Hello Stan!

Thanks a lot for your great ratings of Eviternity! I can confirm that this is likely a conflict between your mod and Eviternity, as Hell Knights die as they should when played without additional mods.

Sorry for the inconvenience there.

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Nick357r
Nick357r

******* love this megawad, great job everyone who took part in this beautiful project!

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Dragonfly_Doom Author
Dragonfly_Doom

Thanks for your fantastic response, I'm glad you enjoyed Eviternity!

Comments like this make the hours poured into the mod worth it. :)

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Guest
Guest

Hello Everybody i have a question, can i use brutal doom to play this WAD?

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marcosr.
marcosr.

Yes, Brutal Doom V21 and Call of Doom Black Warfare if you want

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TheHit_61x
TheHit_61x

Yea i had the same question can we use mods such as brutal doom/bolognese or project brutality on this?

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Kills_Alone
Kills_Alone

Yeap, BDv21 RC7 works as intended.

There is also the new enemy type, the green Pinky from the main screen, that creature might not support brutalities.

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Olde72
Olde72

Map 5: Putting an incredibly dickish archvile spawn in a room after a large mob and during a fresh large mob is just about the laziest design decision and quickest way to **** off the average player. The way the archvile is used here is a lazy and superficial way to fluff up mob numbers and deal large damage to an unsuspecting player. They should be used sparsely and only in places tailor-made for them. Throwing one into a mob, especially next to two revenants that spawn in simultaneously is not only cheap, but makes it feel like this megawad isn't even intended for the average player. I am loathe to continue on because your map put a very bad taste in my mouth.

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Kills_Alone
Kills_Alone

Hah, I just died at that part (with Brutal DOOM) and was surprised because I knew the Arch-vile was coming then, I could feel it and was ready with dual Plasma-Rifles at full ammo and a few spare pickups to boot, yet I still died from all the Revenant spam. I ******* hate Archies so I took him out first.

Maybe I missed the BFG, that would be the smart move here, but I don't think so. I'm not saying this part is impossible nor fun, but I agree its a little OP for the average bear.

EDIT: Okay this time I got up in the portal (ending) area again right after hitting the second switch. Had plasma ready and focused my fire on the Archie and one of the Revenants, then took out the remaining Revenant. For cover you can back up and with luck one of the Revenants will not see you right away. Wish I kept my weapons but you collect them rather quickly on the next map.

These textures are a feast for the eyes and the level design has been pretty solid.

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Olde72
Olde72

Well I was using the Brutal Doom mod too, and the weapon behind the megasphere was a railgun for me so it wasn't really helpful for that part. Not sure if in vanilla it's supposed to be a BFG? If so, then eh. Still don't take back what I said about archviles, though.

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Bauul
Bauul

What difficulty are you playing it on? I'm an average player and found it just right on HMP. Ultra-Violence is a bit too difficult for me, but it is meant to be the "hard" setting.

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Olde72
Olde72

Ultra-Violence. The rest of the episode was a piece of cake.

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Dragonfly_Doom Author
Dragonfly_Doom

Please consider playing on a lower difficulty. This Megawad was tailored to support a wide audience of players, from 'noobs' to experts alike.

As such, please find a difficulty setting more in line with your skill level - Hey, Not Too Rough is more akin to your traditional Ultra-Violence in the later levels.

Also, I'd consider playing without Brutal Doom, as this heavily adjusts the balancing of each encounter.

Thanks for playing Eviternity, I hope you'll enjoy the remainder of the wad once you adjust to a more comfortable difficulty setting.

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Kills_Alone
Kills_Alone

Hey this looks great, surprised I had not heard of it before. Just to clarify, are the HD textures integrated inside of this wad?

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eviltechno
eviltechno

Check doomworld forums. Eviternity uses a special texturepack called OTEX. But yes, it's included.

1
Doomworld.com
2
Doomworld.com
3
Doomworld.com

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Kills_Alone
Kills_Alone

Thanks for the response, I played through MAP09, haven't found any secret maps yet. I appreciate that the maps enemy count isn't too crazy, some people have such large waves that it stops being fun. They did a great job on this, cannot wait to use the textures with other wads.

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Dragonfly_Doom Author
Dragonfly_Doom

Thanks for playng Eviternity - I'm glad you're enjoying it! The secret maps follow the traditional DOOM II system - there's a secret exit on MAP15. The exit to MAP31 (secret map 1) will take you to MAP32 (secret map 2), so you don't have to worry about finding two secret exits back-to-back.

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Machine-Reaper
Machine-Reaper

Can I use gameplay Mods like Complex Doom, DRLA with this Megawad?

These mods mostly replace monsters and guns soo wanting to know~

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Dragonfly_Doom Author
Dragonfly_Doom

I've not done extensive testing of any mods. You're welcome to try it for yourself; however I would note that the balancing of Eviternity is based around the vanilla weapons and monsters, so the gameplay may be wildly different with mods.

Good luck, have fun!

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Machine-Reaper
Machine-Reaper

Okay, Will do!

Thank you~

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