During the invasion of hell, the demons' presence drastically altered our planet. Many areas on the planet are now uninhabitable due to the fact that they resemble hell more than earth now. After the invasion was stopped, what remains of the UAC decided that the only hope to save the planet was to build a time machine to go back in time and warn the Phobos labs about what was about to begin. The day of the experiment has finally come, you, Flynn Taggart, the marine who saved earth and humanity, are just a security guard to make sure that nothing goes wrong during the time travel...

Post news Report RSS Development on this mod has resumed again!

Finally after a long break we're beginning to work on this again. Below some things that are being worked on and that have been fixed.

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First off, Doom-ITA has showed me screenshots of his new level, Center of Illusions. While it's still in ultra early alpha stages it seems to be promising. It's going to be a puzzle oriented map, even more than Mirage. Below some screenshots.

Upload3r.com - A pretty tall tower indeed.

Upload3r.com - This is the candle-path puzzle. The candle will move on the floor and you will have to follow it, unless you want to die.

Upload3r.com - And here's a room with another puzzle, but I'm not telling you what's going on here :P

Anyway talking about Mirage, it did have a few issues in the last beta (well it still does) but I managed to fix multiplayer incompatibility with one of the teleports as well as making the boss fight less insane. I replaced the Cyberdemons at the end with Incubi, that still provide a challenge but are less insane than cyberdemons. Addittionally, there's much more ammo and health as well as a Haste rune. The boss music theme also changed, and the boss is just as tough as ever!

I am also introducing some new powerups. For example I replaced the light googles with a demonic artifact that acts just like it. When the new skulltag build comes out, I will also add the Ammo sphere, which ATM is not supported by the latest build (Heh). There are also a few new monsters and I notice that a few of the monsters I introduced in the latest alpha cause crashes online... I have no clue why they do that, but since they don't appear in any level for now fixing them is not a high priority for the moment.

For extra lulzy, Omegahax on map44 has new sounds (If you have played Redneck Rampage you will recognize them immediately :P) and I'm nerfing pacman on map45 and removing some pacman ghosts from the red key area. they made it too hard.

I also had a dislike towards some skies. Namely the sky of Lost Colony and Phobos Phobia. So I replaced them with some other that are imho better looking. Tell me what you think!

I46.tinypic.com Lost Colony

I49.tinypic.com Phobos Phobia

I especially like the first one. But both are looking way better than the old ones I think... Credits to scalliano, the author of the skybox.

Here also are two screenshots. They're nothing you've never seen before, but I felt like posting them anyway.

I48.tinypic.com

I49.tinypic.com

I'll keep fixing all the bugs I find (new skulltag versions also make new bugs come out heh) and continue working on the maps. Hopefully we can get a new map finished for the next beta (and I don't know when we're going to release it btw).

Oh and, there are also some other things we have in mind...

Images4.wikia.nocookie.net

But again, more on that on a later date.

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