I like to announce EVE: RTS (work name) It's a mod about EVE Online developed by myself, featuring ships and other objects directly from the original Game. Models and Textures were extracted using TriExporter. CCP confirmed that I can use their Artwork. (see end of summary)

Post news Report RSS Sector Gamemode on its way

Ok, thank you all for your ideas. I think we have a pretty good combination of those ideas now. Status is like that at the moment: - We can not have a construction effect so - All ships are called in as Reinforcement - They can be called from Gates and some other ships (no easy to get) - Sector buildslots can "build" Gates, Defenses or other functional stations - Sectors are some sort of small map on their own - but on your real map - Industrials "harvest" at platforms and later unload

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Ok, thank you for all your feedback and ideas.
I think we have a pretty good combination of gameplay elements now and the mod is on a good way.

Status at the moment:
- We can not have a construction effect so
- All ships are called in as Reinforcement
- They can be called from Gates and some other ships (no easy to get)
- Sector buildslots can "build" Gates, Defenses or other functional stations
- Sectors are some sort of small map on their own - but on your real map
- Industrials "harvest" at platforms and later unload at industrial dropoff stations or Frighters
- Owning a Sector will grant access to the objects connected to it
- Owning this Objects may also generate Income
- You travel at least 10 times faster if not in a Sector
- You can only call in Reinforcements inside a sector
- You can only fight inside a Sector
- You only can see enemy players Stuff inside a sector if one of your ships is inside

For Mappers:
- You should be able to easily add new maps to the mod. Even if you are new to scripting.
- If you know how spherical coodrinates work you should be able to create whatever you like to see with the given Objects.


Planed Ideas:
Introduce passive research - The idea:
- You build a research Station in a Sector wich will grant you "research points"
- There may be different types of research stations - like Weapon, Armour, Regeneration, ....
- Regarding to the type of station you will unlock research over time
- Research would increase an attribute with +5% (like eve leveling for most ships)
- Research could also unluck ships chassis over time

Salvageable "artifacts"
- Ancient race objects on the map wich may be salvaged to get additional research unlocks


There are also a few other ideas regarding gamemodes,
but before thinking about another gamemode i should finish this one and get it online.

As always I'm still open to new Ideas, critics . . . wahtever.

Best Regards
Mr.Thi

P.S. Should I try to set up a forum here?

Comments
Ehlek
Ehlek

It looks good, but one question:
Why can you only fight in Sectors? shouldn't there be fighting outside of the sectors in normal space too?

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Mr.Thi Author
Mr.Thi

Right, it should be, but it would need too much performance to check all ships conditions to determine if are under attack or attacking. Fighting on 5000 m/s would not look right. . . at least in HW2 engine.

So see the space outside of sectors as hyperspace or whatever. It's something like the Gravwells from Sins of a solar empire, but it was a technical decision to use it.

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Ehlek
Ehlek

Ohh, ok, that makes sense :) As long as the sectors are big enough for large battles, *cough* Titans *cough*, then I think it will work out quite nicely :)

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MrPerson
MrPerson

sounds very good to me

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piemanpie
piemanpie

Wow this is surprising, a good mod, that I can play WITH OUT buying a new game

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