ETXreaL is a graphics mod for Wolfenstein: Enemy Territory using the enhanced XreaL id Tech 3 GPL engine.
ETXreaL id Tech 3 Features
* Modern OpenGL 3.2 renderer with all deprecated OpenGL calls removed
* Clever usage of vertex buffer objects (VBO) to speed up rendering of everything
* Avoids geometry processing each frame using the CPU (worst bottleneck with the Q3A engine)
* Renders up to 500 000 - 1 000 000 polygons at 80 - 200 fps on current hardware (DX10 generation)
* Optional GPU occlusion culling (improved Coherent Hierarchy Culling) useful for rendering large city scenes
* Doom 3 .MD5mesh/.MD5anim skeletal model and animation support
* Unreal Actor X .PSK/.PSA skeletal model and animation support
* True 64 bit HDR lighting with adaptive tone mapping
* Advanced projective and omni-directional soft shadow mapping methods like EVSM
* Real-time sun lights with parallel-split shadow maps
* Optional deferred shading
* Relief mapping that can be enabled by materials
* Optional uniform lighting and shadowing model like in Doom 3 including globe mapping
* Supports almost all Quake 3, Enemy Territory and Doom 3 material shader keywords
* TGA, PNG, JPG and DDS format support for textures
* Usage of frame buffer objects (FBO) to perform offscreen rendering effects
* Improved TrueType font support that does not require external tools
* Linux 64-bit support
* Linux sound backend using SDL
* .avi recorder from ioquake3 including sound support
* Optimized collision detection routines
* Support for Omni-bot
* GUID system to generate etkeys which are sent as cl_guid
Minimum system requirements:
CPU: 2 GHz Intel compatible
System Memory: 1024MB
Graphics card: Any graphics card that supports Direct3D 10 and OpenGL >= 3.2
Recommended system requirements:
CPU: 3 GHz + Intel compatible
System Memory: 2048MB+
Graphics card: Geforce 8800 GT, ATI HD 4850 or higher.
* Add a Creative Commons BY-SA high resolution texture replacement pack including new material definitions to support diffuse, normal and specular textures
* Create improved versions of existing maps with an etx_ prefix like:
* Improve ETXMap ET .map -> Doom 3 .map format conversion routine to handle spawnflags -> boolean type conversions
* Improve ETXMap compiler for better support of extracting models from .bsp files for further editing in Blender or other 3D tools
* Finish Doom 3 style DarkRadiant entity definitions file etmain/def/entities.def to have full support for all ET entity types
* Add Blender tools to make it easier to replace the existing models
* Optimize ET decal system with VBOs
* Add Bullet physics engine (maybe)
Help us and contribute your media assets
We are always looking for artists who would like to contribute.
You can chat with us via IRC. The channel is #xreal at irc.freenode.net.
ETXreaL-0.3.0-20111110.7z is a complete download. You don't need any previous versions of ETXreaL.
You can download it from Sourceforge.net or this site.
If you find bugs, then report them to our bug tracking system at Sourceforge.net , please.
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Based on the Quake III Arena Shader Manual by Paul Jaquays and Brian Hook (rewritten by Robert Beckebans). Features a comprehensive list of all shader...
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