ET: Legacy is a modification of the free multiplayer first-person shooter Wolfenstein: Enemy Territory. After two decades of peace the world is burning again and it‘s time to choose sides. Battle it out to restore order in the world in this class-based first-person shooter that emphasizes teamwork and strategy over lone-wolf game play. Set at the West Front during World War II the player can choose from different classes to once and for all defeat the enemy in historically inspired battles.
Concepts for the 'Host Game' menu.
It would be cool if you guys put this on steam eventually and integrated steamworks into this, great concept images!
Ultimately that is the goal. Having the steam social aspect in the game would simply be fantastic. For this to happen we need to get away from the original license restrictions though, that means all new assets. We are on a good way though and steadily working on it.
That unsettles me more than anything. Does this mean you will have to completely redesign the weapons, models, and sounds that the community has played with and is used to for years now? Could you ellaborate on what you mean by "new assets"?
Unfortunately, that is exactly what I am saying, yes. The source code has been released, so we can freely use that. However, the assets are still protected by the license.
By assets I mean all textures, models, sounds, icons, UI and HUD. Even the Limbo menu and intro video. The textures are already covered, but that is a comparably small change. I stayed as close to the originals as possible, so it doesn't change the atmosphere, but makes it more detailed. Models are also being worked on and we can use the weapons of The Dark Army to cover the basics, but those are also not that big of a deal. The main issue we are facing are sounds.
Quite honestly, I personally am against remaking them. The voice operators and gamesounds are just so incredibly unique, that we would destroy the nostalgic feeling of the game.
ET: Legacy being stand-alone and on steam means, that we can't use any of that. We would be a completely new game that technically just happens to be compatible to ET. We technically can also not include or promote any of the hundreds of custom maps, because they were made for ET with ET assets.
That is the whole problem we are facing.
What admins include in their servers (skinpacks, soundpacks, maps, etc) is something else, but we can not include any of that in a stand-alone steam version until the license has been released.