You are Ron Kerryson. A certified hazard course individual who has passed not long ago. You are also part of the Sector-E Biodome Complex team, you mainly specialize in investigating potentially hazardous aliens which are violatile and inspect them carefully, you have colleagues and you are in the east-side of the facility, level-2. One day, everything changed. The Resonance Cascade happened and much chaos evolved in your laboratory, you decided to take your HEV suit on and hide in the custodial closet of the laboratory. After doing so, you decided to take a 2 hour nap due to your tiredness, you thought you would be safe and you were but danger lurks behind that door. You, as Ron Kerryson, will you make it out alive or will you not? It's all according to your decisions. Only armed with a crowbar, you need to strive out of the facility and pass through horrendous flora, go past by gross zombies and perhaps encounter some lanky posture aliens. Either way, will you escape Black Mesa?

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This mod is the first chapter or 3. First chapter has been offically released today on mod db and steam.

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Black Mesa Celebrates 10th Release Anniversary; 5 More Resonant Black Mesa Mods

Black Mesa Celebrates 10th Release Anniversary; 5 More Resonant Black Mesa Mods

Feature 4 comments

Black Mesa celebrates ten years since its first release, so here's five more mods made for the game by the community!

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Escaping Black-Mesa Chapter 1 : Biodome

Escaping Black-Mesa Chapter 1 : Biodome

Full Version 2 comments

You are Ron Kerryson. A certified hazard course individual who has passed not long ago. You are also part of the Sector-E Biodome Complex team, you mainly...

Comments
Deleo
Deleo

Please be advised, this comment contains spoilers!!!

I liked to play the mod. The atmosphere is there but it could be denser.
The mapper is very talented but he/she/whatever needs still practice.
The map details are very nice but the mapper thinks too statically, too much in squares. Every room is quadrangular. The room with the flying creatures is too tiny. No scientist would put a flying creature in such a small room.
Every creature has the same room size. The final part of the chapter where the zombiehorde attacks you is absolutely garbage. Please don't do such things.

All in all a mod with alot of potential. You can do it. Just take your time. Don't rush it.

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xsilverwaterx
xsilverwaterx

the zombie horde was a bit much in my opinion and did not like how smooth my pc could handle it, just 2 years old and suddenly 10 frames from the stupid horde literally squeezing their way through the door as it was opening?! how bad of a pathing can you make that? the vortigaunts were okay to deal with the pistol, but hoo boy, the ammo was way to spaced out to gather quickly. best put those bunny-hopps on those tables to good use cause their one of the few ways to avoid major dmg from the vorts kame-haas.

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danys007 Creator
danys007

well funny thing you say that, cause i was rushed.. anyway i dont really care that was not my map idea nor project it was meant to be short and i had a deadline of one week too do it, only did it for my friend! So yes i did the maps, nothing will be changed for this part 1, as for the zombies part was not my idea neither and i dont think it was garbage tbh, you can complain but nothing will be changed (part 2 will be better and longer and take way longer development time to, this was kinda like an introduction etc, wasnt meant to be perfect for 1 cent ) i got bigger project goin on so tbh it would be a lost of time for me to change the maps design cause im happy with it, so again this is the final version!

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Deleo
Deleo

You can do whatever you want. If you are convinced that this is your final version I'm fine with it. "Garbage" is indeed an inappropriate word to describe this part of the mod but if someone gives you feedback you should be thankful because it's valuable to know what the people think about your work. However, as can be seen from your reaction, you seem to be incapable of criticism.

Nevertheless I wish you all the best for your future projects.

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