Set in a hellish outpost known as Enemy Mountain which you must escape from, this modification features my interpretations (rather than recreations) of Ultimate Doom maps. Expect fast-paced, old-school gameplay, randomized monsters and items to add extra replayability, and alternate fire modes on the stock Doom 3 weapons, including proximity grenades that detect monsters as well as players. There will also be full-on monster infighting- even monsters of the same type can be lured into attacking each other. A modified HUD and level stats system will add to the retro classic Doom-style feel. The next release will consist of four maps, the start map and then E1M1, E1M2 and E1M3. The scope of the mod is open-ended, but I certainly hope to at least complete Episode 1.

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Map progress is slower than expected for various reasons (including some of the usual, real life etc). However I could get a demo version with the first couple of maps out in reasonably short order.

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Progress on the mod is still very much alive, but the maps and some of the custom content are getting a bit of a make-over. Upon reflection I felt some of the maps were a bit under-detailed, boxy, and didn't make as much of an organised plot as they could do.
Thus I haven't delivered on the promise of a release earlier this year. It's unfortunate, but I would not want to release something to the general public and it be a disappointment.

My question is whether people would want to see a "demo" consisting of the first couple of maps, or if they would rather wait for the whole mod to be finished. Such a demo may take only 2-3 months to arrange as most of the assets and basic map design are already in place.

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