Set in a hellish outpost known as Enemy Mountain which you must escape from, this modification features my interpretations (rather than recreations) of Ultimate Doom maps. Expect fast-paced, old-school gameplay, randomized monsters and items to add extra replayability, and alternate fire modes on the stock Doom 3 weapons, including proximity grenades that detect monsters as well as players. There will also be full-on monster infighting- even monsters of the same type can be lured into attacking each other. A modified HUD and level stats system will add to the retro classic Doom-style feel. The next release will consist of four maps, the start map and then E1M1, E1M2 and E1M3. The scope of the mod is open-ended, but I certainly hope to at least complete Episode 1.
This release consists of the first map (unfortunately the 2nd is not yet complete- but due to the randomisation of monsters and items, replayability should be high). Create a mod folder "Enemy" within your Doom 3 directory and unzip its contents into that folder, and then you can simply run the "Enemy.bat" file to play. My custom monsters are located in the file "Enemymonsters.pk4", and modders are permitted to use these monsters in their own mods. Comments will be welcome as they will give a good indication of how I should progress with subsequent maps.
ok Downloading¡¡¡
cool music from the clasic doom¡¡¡
Over the weekend I play your mod
Nice work, with the random boogeymen this will be on my HD for quite a while. Looking forward to the full release.
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LOL, just noticed the release date. Oh well, still fun.