A high quality mod aimed to improve the base game of Soulstorm while also providing a new experience in how the game plays.

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Version 1.22 Changelog (Games : Dawn of War : Mods : Redux Mod : Forum : Changelog : Version 1.22 Changelog) Locked
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Jan 16 2022 Anchor

CHANGELOG 1.22


SHARED

• All Turret Emplacements and Mine Fields can no longer have their limit extended with additional HQ buildings. Ork Big Shoota Add-ons for Waaagh! Banners are limited to 6.
• Repairing vehicles only costs 50% of the vehicle's build cost instead of 75%.
• Flamer-based weapons no longer ignore cover bonuses.


SPACE MARINES

• Included Orbital Bombardment research.
• "Astartes" Chainsword armour-piercing increased from 0 to 1.
• Power Sword strength increased from 1 to 2.

Scout
• Sniper Rifle armour-piercing increased from 0 to 1. No longer has a 50% chance to inflict 20 solid damage. Can now execute infantry at 20% health or less.

Tactical Marine
• Health decreased from 375 to 360 hitpoints.
• Flamer damage decreased from 13 to 12.
• Heavy Bolter damage decreased from 18 to 16.
• Plasma Gun damage decreased from 59 to 53.

Assault Marine
• Health increased from 350 to 360 hitpoints.
Assault Marine Sergeant
• "Astartes" Chainsword damage increased from 32 to 34.
• Plasma Pistol damage increased from 16 to 17.

Grey Knight
• Squad loadout decreased from 3 - 7 to 3 - 6.
• Build time increased from 45 to 54 seconds (reinforce time 15 to 18 seconds).
• Health increased from 525 to 610 hitpoints.
• Keen sight radius increased from 1 to 25.
• Storm Bolter damage increased from 10 to 12.
• Nemesis Force Halberd strength increased from 2 to 3.
• Furious Charge damage decreased from 100 to 45.

Assault Terminator
• Thunder Hammer armour-piercing decreased from 3 to 2. Damage increased from 49 to 67.

Apothecary
• Armour decreased from 5 to 4.
• "Astartes" Chainsword damage increased from 13 to 21.

Force Commander
• Squad cap set to 2.
• Health increased from 1400 to 1500 hitpoints.
• Power Sword damage decreased from 128 to 125. Commander Hero damage buff increased from 15% to 20%.
• Thunder Hammer armour-piercing decreased from 3 to 2. Damage increased from 154 to 157.

Librarian
• Squad cap set to 2.
• Force Stave strength increased from 3 to 4.

Chaplain
• Squad cap set to 2.
• Crozius Arcanum strength increased from 2 to 3. Commander Hero damage buff increased from 15% to 20%.

Land Speeder
• Toughness increased from 3 to 4.
• No longer gains 25% increased movement speed when near 2 other Land Speeders (-Anti-Grav Upwash).

Predator "Destructor"
• Predator Autocannon projectile offtarget radius set to 2.

Whirlwind
• Vengeance Launcher projectile offtarget radius set to 2.

Land Raider
• Loses 60% accuracy instead of 20% when firing on the move (-Power Of The Machine Spirit).

Psychic Inquisition
• Damage decreased from 72 - 108 to 66 - 99 per blast.

Smite
• Damage decreased from 174 - 261 to 164 - 246.

Orbital Bombardment
• Requires Orbital Bombardment research.

Power Fists
• Upgrades the Force Commander from a Power Sword to a Thunder Hammer.
• No longer buffs Librarian and Chaplain melee weapons by 20%.

Inspiring Aura Research
• Research cost decreased from 80 to 65 requisition.

Battlecry Research
• Research cost decreased from 100 to 80 requisition.


CHAOS

• Included Noise Marine squad and Noise Champion: Mirrors the stats of regular Chaos Marines but do not benefit from health or melee damage buffs. Have access to Sonic Blaster and Blastmaster weapon upgrades. Noise Champion ranged weapons are better than an Aspiring's but melee weapons are worse. Noise Champion has the Cacophony ability which unleashes 9 blasts that knockback enemies within a radius of 15.
• Included Berzerker Champion for Khorne Berzerkers: Has access to very powerful melee weapon upgrades with the Chainfist's AP being on parr with a Bloodthirster's Axe of Khorne. Ranged weapons are much worse than an Aspiring's. Can possess into a Bloodthirster.
• "Astartes" Chainsword armour-piercing increased from 0 to 1.
• Power Sword strength increased from 1 to 2.

Cultist
• Health decreased from 310 to 300 hitpoints.
• Melee damage decreased from 14 to 12.
• Grenade Launcher projectile offtarget radius increased from 3 to 4.

Chaos Space Marine
• Health decreased from 350 to 330 hitpoints.
• Missile Launcher damage increased from 141 - 282 to 155 - 310.
Aspiring Champion
• Unit mass increased from 15 to 18.
• (Cultist) Leader weapon upgrades now applies (fix).
• Aspiring health buff decreased from 75 to 50. Requires the Desecrated Fortress instead of Purge the Weak research. Will apply again once upgraded to an Unholy Monastery.

Raptor
• Health decreased from 385 to 330 hitpoints.
• Fearsome Visage morale damage decreased from 0.4 to 0.3.
Raptor Champion
• Aspiring health buff requires the Desecrated Fortress instead of Purge the Weak research. Will apply again once upgraded to an Unholy Monastery. Health buff increased from 150 to 160 hitpoints.

Khorne Berzerker
• Squad loadout decreased from 3 - 7 to 3 - 6.
• Build cost increased from 285 to 300 requisition.
• Build time increased from 54 to 60 seconds (reinforce time 18 to 20 seconds).
• Health decreased from 650 to 570 hitpoints.
• Bolt Pistol damage decreased from 5 to 4.
• Chainaxe damage decreased from 69 to 63.
• Was given the Blood for the Blood God perk: Health regeneration increases by 5 when in melee combat.

Horror
• Sight radius increased from 20 to 25.

Possessed
• Build time decreased from 79.5 to 75 seconds (reinforce time 26.5 to 25 seconds).

Obliterator
• Toughness increased from 2 to 3.
• Health decreased from 1800 to 1500 hitpoints.
• Assault Cannon damage decreased from 13 to 11.
• Plasma Gun damage decreased from 87 to 78.
• Lascannon damage decreased from 84 - 168 to 76 - 152.
• Crushing Fists damage increased from 34 - 51 to 36 - 54.

Chaos Lord
• Squad cap set to 2.
• Health decreased from 1300 to 1200 hitpoints.
• Power Sword damage decreased from 128 to 125.
• Thunder Hammer armour-piercing decreased from 3 to 2. Damage increased from 154 to 157.

Sorcerer
• Squad cap set to 2.
• Sight radius decreased from 30 to 25.
• Keen sight radius decreased from 30 to 25.
• Force Stave strength increased from 3 to 4.

Defiler
• Health regeneration increased from 1 to 2 hp/sec.

Daemon Prince
• Squad cap set to 2.
• Health regeneration decreased from 4 to 2. Will benefit from Commander research health buffs.
• Unstoppable Ferocity health regeneration increased from 5 to 10 hp/sec when in melee combat.

Bloodthirster
• Squad Cap increased from 6 to 7.
• Jump cost increased from 45/90 to 75/90.
• Unstoppable Ferocity health regeneration increased from 5 to 10 hp/sec when in melee combat. No longer nullifies health degeneration when in general combat.

Defiler
• Reaper Autocannon armour-piercing increased from 1 to 2.
• Battle Cannon damage decreased from 43 - 86 to 44 - 66. Projectile offtarget radius set to 4.

Hell Talon
• Support cap increased from 5 to 6.
• Autocannon damage increased from 28 to 30.
• Twin Lascannon damage decreased from 117 - 234 to 103 - 206.

Chaos Predator
• Predator Autocannon projectile offtarget radius set to 2.

Turret Emplacement
• Build time increased from 40 to 45 seconds.
• Health decreased from 700 to 650 hitpoints.
• Heavy Bolter damage increased from 25 to 28.
• Missile Launcher damage increased from 146 - 292 to 161 - 322.

Berserk Fury
• Requires Purge the Weak research instead of a Desecrated Fortress.

Mark of Khorne
• Morale damage decreased from 2000 to 50.

Power Fists
• Upgrades the Chaos Lord from a Power Sword to a Thunder Hammer.

Unholy Sight
• Keen sight radius buff increased from 24 to 29 (30 for Cultists).

Purge the Weak
• 75% health buff removed. Instead, increases Aspiring health by 100 hitpoints. Now applies to Cultist Aspiring.


ELDAR

Guardian
• Reinforced Armour health buff increased from 85 to 100 hitpoints. Enhanced Armour health buff increased from 95 to 100 hitpoints.
Warlock
• Leader cost decreased from 55 to 50 requisition.
Shuriken Weapon Platform
• Leader cost increased from 50 to 60 requisition.
• Health decreased from 700 to 550 hitpoints.
Bright Lance Weapon Platform
• Leader cost increased from 50 to 60 requisition.
• Health decreased from 700 to 550 hitpoints.

Ranger
• Long Rifle damage increased from 55 to 65. No longer has a 50% chance to inflict 20 solid damage. Can now execute infantry at 20% health or less.

Howling Banshee
• Build time decreased from 36 to 34 seconds (reinforce time 9 to 8.5 seconds)
• Health increased from 380 to 400 hitpoints.
• Power Sword strength increased from 0 to 1.
Howling Banshee Exarch
• Leader cost decreased from 75 to 60 requisition.
• Health increased from 475 to 500 hitpoints.
• Power Sword strength increased from 0 to 1.
• Executioner damage changed from 32 to 26 - 39.

Dark Reaper Exarch
• Leader cost decreased from 30 to 25 power
• Tempest Launcher Improved Optics damage buff increased from 50% to 55%.

Fire Dragon
• Health increased from 350 to 375 hitpoints.
• Unit mass decreased from 90 to 18.
• Fusion Gun reload time increased from 2.5 to 4 seconds (damage adjusted).
• Assured Destruction perk changed to double Fire Dragon weapon APD against vehicles and monsters instead of halving infantry APD.
Fire Dragon Exarch
• Leader cost increased from 25 to 35 power.
• Fire Pike reload time increased from 2.5 to 4 seconds. Damage adjusted and decreased from 53 - 106 to 45 - 90 (after Assured Destruction changes).
• Assured Destruction perk changed to double Fire Dragon Exarch weapon APD against vehicles and monsters instead of halving infantry APD.
• Unit mass decreased from 90 to 18.

Warp Spider
• Health decreased from 430 to 420 hitpoints.
Warp Spider Exarch
• Leader cost decreased from 100 to 90 requisition.
• Deathspinner damage decreased from 22 to 21.
• Dual Deathspinners reload time decreased from 0.5 to 0.4 (damage adjusted to 21).

Harlequin
• Sight radius decreased from 35 to 25.
• Flip Belt damage decreased from 75 to 25.

Farseer
• Squad cap set to 1.

Seer Conclave
• Requires Soul Shrine instead of Mobilize for War.
• Build cost decreased from 260 to 250 requisition.
• Build time decreased from 72 to 64 seconds (reinforce time 18 to 16 seconds)
• Health decreased from 800 to 600 hitpoints.
• Witchblade damage decreased from 94 - 141 to 60 - 90.
• 50% damage immunity removed.

Avatar of Khaine
• Health regeneration increased from 1 to 2 hp/sec. No longer receives 2 hp/sec when in combat.
• Wailing Doom damage increased from 144 - 288 to 174 - 348.
• No longer increases the damage of Howling Banshee melee weapons by 25% (-Will of Khaine).

Falcon
• Scatter Laser reload time decreased from 0.5 to 0.3 (damage adjusted).

Vyper
• Twin Shuriken Catapult damage increased from 12 to 16.
• Aeldari Missile Launcher weapon cost increased from 30 to 40 requisition and 25 to 70 power. Damage decreased from 181 - 362 to 167 - 334.

Wraithlord
• Requires Mobilize for War.
• Build time increased from 90 to 100 seconds.
• Health regeneration increased from 1 to 2 hp/sec.
• Sight radius decreased from 35 to 30.

Nightwing
• Support cap increased from 4 to 5.
• Build cost increased from 200 to 250 requisition and 225 to 250 power.
• Build time increased from 42 to 55 seconds.
• Brightlances damage decreased from 91 - 182 to 82 - 164. No longer has a minimum range of 10 (Crystal Targeting Matrix).
• Shuriken Cannons damage decreased from 13 to 12.

Webway Gate
• Build cost decreased from 100 to 90 requisition.

Listening Post
• Heavily Fortified Position add-on build cost decreased from 155 to 150 power.

Support Platform
• Build cost increased from 60 to 65 requisition and 35 to 45 power.
• Scatter Laser reload time decreased from 0.5 to 0.3 (damage adjusted).

Fleet of Foot
• Recharge time increased from 35 to 60 seconds.

Plasma Grenade
• Accuracy and speed debuff durations increased from 3 to 6 seconds.

Haywire Grenade
• Recharge time increased from 120 to 140 seconds.

Requisition Increase
• Second research now requires Mobilize for War instead of a built Support Portal.

Power Increase
• Second research now requires Mobilize for War instead of a built Support Portal.

Fleet of Foot Research
• Research cost decreased from 60 to 50 requisition and 60 to 50 power.

Plasma Grenade Research
• Research cost decreased from 75 to 50 power.

Camoline Cloaks
• Research cost changed from 50 to 40 requisition and 50 to 70 power.

Mysticysm
• Research cost decreased from 100 to 80 requisition and 75 to 35 power.

Aeldari Veteran Upgrade
• Research cost decreased from 125 to 100 requisition.
• Increases Seer Conclave health by 100 hitpoints.
• Increases Seer Conclave Witchblade damage by 20%.

Aeldari Hero Upgrade
• Research cost decreased from 125 to 100 requisition.
• Increases Seer Conclave health by 100 hitpoints.
• Increases Seer Conclave Witchblade damage by 30%.

Eldritch Storm Research
• Research cost increased from 125 to 170 requisition.

Holo-field
• Ranged damage resistance decreased from 20% to 15%.


ORKS

• All Orks now benefit from all of the Mob Rules perks. Mob Rules changed to affect Ork squads for every 2 mob points instead of 5 per squad. Extra health perk removed for the Big Mek. Removed increase morale regeneration of 0.2 perk as there was already a morale regeneration perk of 7% active.
• Infantry toughness increased from 2 to 3.
• Choppa armour-piercing increased from 0 to 1.
• Shootas, Big Shootas and Kustom Shootas hit behavior changed from single target to cone (dakka). No longer classify as assault weapons.

Gretchin
• Melee damage increased from 1 to 3.

Boyz
• Build cost increased from 110 to 140 requisition.
• Build time increased from 24 to 30 seconds (reinforce time 6 to 7.5 seconds).
• Health decreased from 300 to 260 hitpoints. More Armour health buff decreased from 125 to 100 hitpoints per research.
• Slugga damage decreased from 6 to 4.
• Choppa damage decreased from 26 to 19.
Boss Nob
• Leader cost increased from 2 to 3 mob.
• Health decreased from 900 to 550 hitpoints.
• Choppa damage decreased from 45 to 36.
• Power Klaw damage decreased from 62 - 93 to 55.

Shootaboy
• Build cost increased from 120 to 145 requisition.
• Build time increased from 24 to 30 seconds (reinforce time 6 to 7.5 seconds).
• Health decreased from 250 to 230 hitpoints. More Armour health buff decreased from 125 to 100 hitpoints per research.
• Shoota hit damage decreased from 9 to 8.
• Big Shoota damage decreased from 13 to 12.
• Melee damage decreased from 14 to 12.

Stormboy
• Build cost increased from 140 to 170 requisition and 0 to 40 power (reinforce cost 15 to 20 requisition and 0 to 5 power).
• Build time increased from 32 to 38 seconds (reinforce time 8 to 9.5 seconds).
• Health decreased from 300 to 260 hitpoints. More Armour health buff decreased from 150 to 125 hitpoints per research.
• Slugga damage increased from 4 to 6.
• Choppa damage decreased from 44 to 27.

Tankbusta
• Build cost changed from 160 to 150 requisition and 45 to 60 power.
• Health decreased from 525 to 485 hitpoints. More Armour health buff decreased from 125 to 100 hitpoints per research.
• Rokkit Launcha weapon type changed from assault to heavy. Setup increased to 2.5 seconds. Cannot fire on the move.
• Tank Hunters perk changed to double Tankbusta weapon APD against vehicles instead of halving infantry APD. Damage adjusted and increased from 232 to 185.

Nobz
• Build cost increased from 2 to 3 mob.
• Health decreased from 600 to 540 hitpoints. More Armour health buff decreased from 150 to 125 hitpoints per research.
• Weapon upgrade count decreased from 8 to 5.
• Power Claw cost decreased from 50 to 35 requisition. Weapon time decreased from 10 to 8 seconds. Damage decreased from 38 - 57 to 38.
Boss Nob
• Leader cost changed from 75 to 60 requisition, 25 to 20 power and 2 to 3 mob.
• Health decreased from 900 to 790 hitpoints.
• Power Klaw damage decreased from 62 - 93 to 62.

Flash Git
• Armour increased from 1 to 3.
• Build cost increased from 30 to 45 power and 2 to 3 mob.
• Health decreased from 650 to 490 hitpoints.
• Requires 55 Waaagh.
• Snazzgun damage decreased from 23 to 20.

Meganob
• Build cost increased from 150 to 175 power and 3 to 4 mob.
• Build time and reinforce time decreased from 35 to 32.5 seconds.
• Health decreased from 800 to 675 hitpoints. Tougher Bosses health buff decreased from 200 to 150 hitpoints per research.
• Power Klaw damage decreased from 66 - 99 to 74.

Painboy
• Health decreased from 620 to 560 hitpoints.
• Requires 55 Waaagh.

Weirdboy
• Ork pop increased from 2 to 3.
• Build cost increased from 180 to 190 requisition.
• Health regeneration increased from 1 to 2 hp/sec.
• Weirdboy Staff strength increased from 4 to 5. Damage decreased from 90 - 135 to 82 - 123.

Big Mek
• Ork pop increased from 2 to 3.
• Requires 55 Waaagh.
• Health increased from 900 to 950 hitpoints.
• Slugga damage decreased from 32 to 21.
• Kustom Mega Blasta hit behavior changed from single target to AoE. Damage decreased from 84 - 168 to 74 - 142.
• Power Klaw damage changed from 66 - 99 to 82. Tougher Bosses damage buff decreased from 25% to 20% per research.

Warboss
• Ork pop increased from 3 to 5.
• Requires 75 Waaagh.
• Build cost increased from 300 to 400 requisition.
• Build time increased from 60 to 75 seconds.
• Kustom Shoota damage decreased from 70 to 63.
• Power Klaw accuracy increased from 65% to 80%. Damage adjusted from 104 - 156 to 105.

Trukk
• Build cost decreased from 200 to 180 requisition.

Wartrakk
• Build cost changed from 175 to 135 requisition and 125 to 150 power.
• Rack of Rokkits reload time decreased from 6.5 to 2.5 seconds. Accuracy decreased from 80% to 40%. Damage adjusted from 295 to 227.

Killa Kan
• Build cost decreased from 180 to 175 requisition.
• Kan Klaw armour-piercing increased from 2 to 3. Strength increased from 4 to 5.
• Big Shoota accuracy increased from 40% to 50%. Damage adjusted from 25 to 20.
• Rokkit Launcha weapon type changed from assault to heavy.

Fighta Bomma
• Support Cap increased from 4 to 5.
• Grot Bomb reload time decreased from 12 to 10 seconds. Projectile offtarget radius set to 6. Damage increased from 66 - 99 to 90. Will no longer deal friendly fire damage but will still knock back allies.

Looted "Eavy" Wagon
• Toughness decreased from 6 to 5.
• Squad limit decreased from 3 to 2.
• Build time decreased from 170 to 160 seconds.
• Battle Cannon projectile offtarget radius set to 6.

Gargantuan Squiggoth
• Armour increased from 3 to 4.
• Support cap increased from 8 to 10.
• Build cost increased from 550 to 600 requisition and power.
• Health regeneration increased from 0 to 2 hp/sec. Cannot be repaired.
• Zzap Gun armour-piercing decreased from 4 to 3. Maximum damage increased from 172 to 198.
• Huge Tusks damage decreased from 458 - 916 to 396 - 594.

Shoota Turret
• Shoota accuracy increased from 40% to 50%. Damage decreased from 17 to 11.

Listening Post
• Shoota accuracy increased from 40% to 50%. Damage decreased from 12 to 10.
• Big Shoota accuracy increased from 40% to 50%. Damage decreased from 33 to 27.

Waaagh Banner
• Build cost decreased from 175 to 170 requisition.
• Shoota accuracy increased from 40% to 50%. Damage decreased from 24 to 13.
• Big Shoota accuracy increased from 40% to 50%. Damage decreased from 37 to 24.
• Rokkit Launcha damage decreased from 166 to 146.
Big Shoota Add-On
• Add-On cost decreased from 50 to 35 requisition.

Pile O Guns
• Build cost changed from 175 to 170 requisition and 70 to 100 power.

Mek Shop
• Build cost changed from 275 to 250 requisition and 150 to 175 power.

Warp Vomit
• Speed debuff decreased from 50% to 25%.

Choppin Time
• Recharge time increased from 120 to 150 seconds.

Power Klawz
• Required Ork pop increased from 45 to 55.

More Choppy
• Required Ork pop increased from 45 to 55.

More Armour
• Required Ork pop increased from 35 to 55.
Even More Armour
• Requires the Orky Fort add-on.


IMPERIAL GUARD

• Included Power Swords research: Equips Sergeants and Kasrkin Sergeants with Power Swords. Increases the Lord General's Power Gauntlet damage by 15%.
• Included Plasma Pistols research: Equips Sergeants and Kasrkin Sergeants with Plasma Pistols.

Infantry
• Health increased from 165 to 210 hitpoints.
• Melee damage decreased from 6 to 5.
• Grenade Launcher projectile offtarget radius increased from 3 to 4. Damage increased from 35 to 39. Knockback increased from 22 - 32 to 25 - 35.
Sergeant
• Health increased from 300 to 320 hitpoints. Enhanced Flak Armour health buff increased from 150 to 155 hitpoints.
• Leader cost decreased from 50 to 40 requisition.
• Melee damage decreased from 33 to 26.
• Was given a Power Sword. Requires Power Weapons research.
• Was given a Plasma Pistol. Requires Plasma Pistols research.
Commissar
• Leader time decreased from 24 to 20 seconds.
• Health increased from 600 to 650 hitpoints.
• Power Sword strength increased from 0 to 1.

Heavy Weapons Team
• Build time decreased from 55 to 50 seconds.
• Build cost decreased from 200 to 160 requisition.
• Health regeneration increased from 1 to 2 hp/sec.
• Weight increased from 10 to 500 (immune).
• Autocannon range decreased from 50 to 45 (fix). Weapon time decreased from 25 to 22 seconds. Damage decreased from 146 to 139.
• Lascannon weapon time increased from 20 to 22 seconds. Damage decreased from 158 - 316 to 150 - 300.
• Was given the Mortar weapon upgrade.
• Gains 80% ranged damage resistance when idle.
• No longer requires entrenchment.

Kasrkin
• Weapon upgrade count decreased from 5 to 4.
• Hellgun damage decreased from 65 to 62.
• Grenade Launcher projectile offtarget radius decreased from 3 to 2. Knockback increased from 22 - 32 to 25 - 35.
Kasrkin Sergeant
• Hellgun damage decreased from 89 to 65.
• Power Sword damage increased from 33 to 39. Requires Power Weapons research.
• Was given Melee. Replaces Power Sword.
• Was given a Plasma Pistol. Requires Plasma Pistols research.

Bone'Ead
• Leader cost increased from 90 to 100 requisition.

Wyrdvane Psyker
• Health increased from 600 to 650 hitpoints.

Ministorum Priest
• Leader cost decreased from 25 to 20 power.
• Rosarius ranged damage resistance increased from 25% to 33%.
• Zealot changed to increase health regeneration by 3 hp/sec when in general combat instead of doubling charge radius.

Command Squad
• Squad cap set to 1.
• Build cost decreased from 175 to 150 requisition (reinforce cost 90 to 75 requisition).
• Power Gauntlet strength increased from 0 to 1.
Wyrdvane Psyker
• Leader cost increased from 25 to 30 power.
• Leader time decreased from 25 to 20 seconds.
Ministorum Priest
• Leader time decreased from 30 to 25 seconds.

Chimera
• Build cost increased from 165 to 180 requisition.
• Sight radius increased from 25 to 30.

Sentinel
• Build cost increased from 120 to 130 requisition and 80 to 200 power.
• Sight radius increased from 30 to 35.
• Multi-Laser damage increased from 23 to 28.
• Lascannon weapon cost increased from 100 to 150 requisition. Damage increased from 127 - 254 to 152 - 304.

Hellhound
• Build time increased from 60 to 65 seconds.
• Sight radius increased from 25 to 30
• Inferno Cannon damage increased from 6 to 7. Loses 60% accuracy when firing on the move.

Basilisk
• Sight radius decreased from 60 to 35.
• Earthshaker Cannon projectile offtarget radius decreased from 6 to 4. Damage decreased from 92 - 138 to 88 - 132.

Marauder Bomber
• Build cost increased from 200 to 250 requisition.

Leman Russ
• Squad limit decreased from 3 to 2.
• Sight radius decreased from 45 to 35.
• Battlecannon damage increased from 62 - 93 to 68 - 102. Projectile offtarget radius set to 4.

Baneblade
• Sight radius decreased from 60 to 35.
• Baneblade Cannon projectile offtarget radius set to 4.

Bunkers
• Heavy Bolter damage increased from 18 to 20.

Heavily Fortified Position Add-On
• Add-On cost increased from 250 to 260 requisition.

Mechanized Command
• Build cost increased from 250 to 260 requisition.
Basilisk Depot Add-on
• Addon cost decreased from 100 to 50 requisition and 50 to 25 power.

Detection Field
• Recharge time set to global.

Strip Soul
• Damage increased from 270 to 350.
• Recharge time decreased from 200 to 180 seconds.
• APD for monsters was doubled.
• Backfire chance decreased from 5% to 3%.
• Will no longer double its damage output (inflict 540 damage).

Lightning Arc
• Recharge time decreased from 200 to 180 seconds.

Fanaticism
• Increases health regeneration by 200 hp per second.
• No longer increases damage resistance by 99%.

Let It Burn
• Range increased from 15 to 20.

Earthshaker Round
• Damage increased from 340 - 510 to 350 - 525.
• Fire cost decreased from 175 to 100 requisition and power.

Krak Bombing Run
• Damage decreased from 416 - 624 to 338 - 507.

Uncommon Valor
• Research time decreased from 90 to 80 seconds.

Weapon Specialization
• No longer requires Improved Power Cells research.
• Guardsmen weapon upgrade count decreased from 3 to 2.


TAU

• Squad cap decreased from 12 to 10 and support cap decreased from 3 to 0.
• All Ethereal clone sight radiuses have been decreased to 15.

XV15 Stealth Battlesuit
• Health increased from 280 to 300 hitpoints.
• Sight radius decreased from 30 to 25.
• Fusion Blaster cost decreased from 75 to 60 power. Reload time increased from 2.5 to 4 seconds (damage adjusted). Requires either a Path of Enlightenment or Tau Barracks.
Shas'Vre
• Health decreased from 420 to 400 hitpoints.
• Sight radius decreased from 30 to 25.
• Fusion Blaster Reload time increased from 2.5 to 4 seconds (damage adjusted).

Vespid Stingwing
• Squad loadout decreased from 5 - 5 to 3 - 5.
• Build cost decreased from 250 to 150 requisition and 50 to 45 power.
• Build time decreased from 67.5 to 40.5 seconds.
Vespid Strain Leader
• Sight radius increased from 20 to 25.
• Keen sight radius decreased from 30 to 25.

Kroot Carnivore
• Build time decreased from 27.5 to 25 seconds (reinforce time 5.5 to 5 seconds).
• Feral Leap damage decreased from 25 to 10. Leap knockback decreased from 35 - 50 to 20 - 30.

Pathfinder
• Keen sight radius increased from 30 to 35.
• Clone Keen sight radius decreased from 30 to 0.

XV88 Broadside Battlesuit
• Build cost increased from 275 to 400 requisition and 180 to 250 power.
• Weight increased from 50 to 500 (immune).
• Heavy Rail Rifle damage increased from 310 - 620 to 341 - 682.
• No longer requires entrenchment.

XV8 Crisis Battlesuit
• Requirement changed from either the Mont'ka or Kauyon Command Posts to the Vehicle Beacon.
• Build cost decreased from 250 to 230 requisition.
• Build time decreased from 60 to 50 seconds.
• Sight decreased from 35 to 30.
• Fusion Blaster cost decreased from 75 to 60 power.

Kroot Hound
• Build cost increased from 200 to 250 requisition and 60 to 120 power (reinforce cost 25 to 30 requisition and 5 to 15 power).
• Sight decreased from 35 to 25.
• Feral Leap damage decreased from 25 to 10. Leap knockback decreased from 40 - 50 to 25 - 35.
• Ripping Fangs damage decreased from 126 to 100.

XV22 Commander
• Squad cap set to 1.
• Health decreased from 850 to 800 hitpoints. Clone health decreased from 1000 to 800 hitpoints (fix). Improved Metallurgy health buff decreased from 150 to 100 hitpoints.
• Fusion Blaster cost decreased from 75 to 60 power. Reload time increased from 2.5 to 4 seconds (damage adjusted).

Ethereal
• Squad cap set to 1.
• Health decreased from 1500 to 1400 hitpoints.
• For The Greater Good global health buff decreased from 150 to 100 hitpoints.

TY7 Devilfish
• Build time decreased from 75 to 70 seconds.

Tactical Drone (Harbinger)
• Teachings of Kauyon increases health by 60 hitpoints.

Krootox Rider
• Turning behavior changed from squiggoth to default.
• Build cost increased from 225 to 250 requisition.
• Build time decreased from 85 to 78 seconds.
• Sight radius decreased from 35 to 25.

TX7 Hammerhead Gunship
• Sight radius decreased from 35 to 30.

Great Knarloc
• Health regeneration increased from 1 to 2 hp/sec.
• "Great Knarloc Beak" armour-piercing increased from 3 to 4. Damage changed from from 486 - 729 to 607.

Cadre Headquarters
• Build cost increased from 360 to 450 requisition. Consecutive requisition cost decreased from 300 to 250 requisition.
• Build time increased from 120 to 140 seconds.

Listening Post
• Heavily Fortified Position add-on build cost increased from 250 to 260 requisition.

Tau Barracks
• Build cost increased from 200 to 225 requisition.
• Increases squad cap by 4 and support cap by 6.

Kroot Shaping Center
• Build cost increased from 100 to 135 requisition.

Path To Enlightenment
• Build cost increased from 250 to 300 requisition.
• Squad cap decreased from 6 to 4. Squad cap and support cap bonus no longer stacks.

Vehicle Beacon
• Build time decreased from 70 to 65 seconds.
• Increases squad cap by 4 and support cap by 6.

Mont'Ka Command Post
• Build time decreased from 145 to 130 seconds.
• Requires the Vehicle Beacon.

Kauyon Command Post
• Build time decreased from 145 to 130 seconds.
• Requires the Vehicle Beacon.

Coalition Center
• Build cost increased from 320 to 450 requisition and 150 to 450 power.
• Build time increased from 50 to 65 seconds.
• Increases squad cap by 4 and support cap by 6.

Holographic Projection
• Recharge time increased from 45 to 60 seconds.


NECRONS

• Included Deathmarks: Small squad of anti-infantry snipers. Utilizes Ethereal Interception ability which allows Deathmarks to travel nearly anywhere on a map and strike enemies with double damage.

Builder Scarabs
• Sight radius decreased from 30 to 25.
• Keen sight radius decreased from 30 to 25.
• Weight increased from 10 to 20.

Necron Warrior
• Build cost decreased from 75 to 60 power.
• Build time decreased from 55.5 to 52.5 seconds (reinforce time from 18.5 to 17.5 seconds).
• Health decreased from 275 to 250 hitpoints.
• Sight radius increased from 20 to 25.
• Gauss Flayer damage increased from 34 to 36.
• Reanimation Protocol chance increased from 25% to 35% (Their Number Is Legion).
• Summoning recharge time increased from 120 to 135.
• Special attacks deal damage but do not deal knockback.

Canoptek Wraith
• Armour increased from 3 to 4.
• Build cost increased from 65 to 80 power.
• Build time increased from 50 to 55 seconds.
• Sight radius increased from 25 to 30.
• Keen sight radius increased from 25 to 30.
• Health increased from 400 to 420 hitpoints. Health regeneration increased from 1 to 2 (Living Metal). Wraith Augmentations health buff increased from 150 to 200 hitpoints. Health regeneration buff of 2 removed. Cannot be repaired.
• Vicious Claws strength increased from 2 to 3. Accuracy decreased from 65% to 50%. Reload time increased from 0.25 to 0.3 seconds.

Flayed One
• Sight radius increased from 20 to 25.
• Summoning recharge time increased from 75 to 100.
• Flayer Claws armour-piercing increased from 0 to 1.
• Gains 20% increased movement speed when charging into melee (Flesh Hunger).

Immortal
• Toughness increased from 2 to 3.
• Squad cap increase from 3 to 4.
• Build cost increased from 120 to 135 power (reinforce cost 20 to 25 power).
• Build time increased from 66 to 81 seconds (reinforce time 22 to 27 seconds).
• Health increased from 275 to 325 hitpoints.
• Gauss Blaster range increased from 25 to 30. Damage increased from 40 to 42.
• Melee damage increased from 30 to 31.
• Summoning recharge time increased from 120 to 135.
• Was given two special attacks that deal both knockback and damage.

Lychguard
• Sight radius increased from 20 to 25.

"Overlord"
• Squad cap set to 3.
• Movement speed increased from 12 to 14.
• Health decreased from 1350 to 1250 hitpoints.
• C'tan possession now requires C'tan Awakening to be researched each instance.

Shard of the Nightbringer
• Squad cap set to 3.
• Scythe of the Nightbringer strength increased from 4 to 11. No longer ignores strength with infantry and monsters. Damage decreased from 228 - 456 to 185 - 370.

Shard of the Deceiver
• Squad cap set to 3.
• Health regeneration decreased from 3 to 2.
• Golden Fists armour decreased from 4 to 3. Strength decreased from 4 to 3. Damage increased from 74 to 160.
• Decreases enemy accuracy by 50% (Misdirection).

"Lokhust" Destroyer
• Build time decreased from 60 to 55 seconds.
• Movement speed decreased from 22 to 18.
• Can fire heavy weapons on the move and don't require a setup time (Repulsor Platform).
• Gauss Cannon damage decreased from 140 - 210 to 120 - 180.

"Lokhust" Heavy Destroyer
• Build time decreased from 80 to 75 seconds.
• Movement speed decreased from 22 to 18.
• Can fire heavy weapons on the move and don't require a setup time (Repulsor Platform).
• Guass "Destructor" strength increased from 6 to 7. Reload time increased from 6 to 6.5 seconds. Damage decreased from 176 - 352 to 180 - 270.

"Lokhust" Lord
• Support cap set to 4.
• Movement speed decreased from 22 to 18.
• Staff of Light (Ranged) range decreased from 20 to 15.

Canoptek Spyder
• Health decreased from 2875 to 2500 hitpoints. Health regeneration increased from 2 to 3 (Living Metal).
• Automaton Claws armour-piercing increased from 2 to 3. Strength increased from 3 to 5. Damage decreased from 206 - 309 to 205.
• Particle Beamer strength decreased from 3 to 2. Range decreased from 25 to 20.
• Canoptek Scarab spawn no longer takes 30% of the Canoptek Spyder's health away. Recharge time increased from 10 to 80 seconds.

Canoptek Scarabs
• Squad limit decreased from 5 to 3.
• Reinforce time increased from 3.5 to 4 seconds.
• Feeder Mandibles damage decreased from 27 to 20.

Monolith
• Armour increased from 4 to 5.
• Living Metal health regeneration decreased from 2 to 1.
• Sight radius decreased from 60 to 35.
• Movement speed increased from 14 to 18.
• Particle Whip armour-piercing increased from 2 to 3. Strength increased from 5 to 9. Range increased from 25 to 35. Damage decreased from 206 - 309 to 206.
• Gauss Flux Arcs range increased from 25 to 30. No longer classify as heavy.
• Loses 60% accuracy instead of 0% when firing on the move (-Floating Fortress).

Dormant Monolith
• Power generation increased from 1 to 1.5 power per second.
Awakened Monolith Add-On
• Overlord health buff decreased from 450 to 400 hitpoints.
• Overlord health regeneration buff decreased from 1 to 0.5.
Engaged Monolith Add-On
• Increases Overlord health by 400 hitpoints (fix).
• Increases Overlord health regeneration by 0.5 (fix).
• Increases Overlord build cost by 50 power (fix).

Obelisk
• Research, build time and reinforce time buffs decreased from 10% to 5% per obelisk and are capped from 66% to 50%.
• Gauss Blaster range decreased from 35 to 30.

Gauss Turret
• Gauss Blaster range decreased from 35 to 30.

C'tan Awakening
• Research time increased from 60 to 360 seconds.

Chronometron
• Recharge time decreased from 70 to 65 seconds.

Nightmare Shroud
• Recharge time decreased from 95 to 80 seconds.
• Morale damage decreased from 100000 to 500.

Phylactery
• Recharge time increased from 135 to 150 seconds.
• Duration increased from 15 to 20 seconds.
• Total amount of health regenerated decreased from 1125 to 1000 hitpoints.
• Damage susceptibility increased from 50% to double.

Stasis Field
• Duration decreased from 30 to 25 seconds.

Deceive
• Recharge time increased from 55 to 65 seconds.

Subjugate
• Recharge time increased from 100 to 120 seconds.
• Area of effect decreased from 15 to 10.

Wailing Terror
• Recharge time increased from 45 to 60 seconds.


DARK ELDAR

• Poisoned weapons no longer deal 1 point of damage for 5 seconds.
• Agoniser armour-piercing increased from 2 to 3.

Mandrake
• Build time decreased from 34 to 32 seconds (reinforce time 8.5 to 8 seconds).
• Daemonic Touch health buff decreased from 250 to 200 hitpoints.
• Sight radius decreased from 35 to 30.

Kabalite Warrior
• Armour increased from 2 to 3.
• Build cost increased from 150 to 170 requisition (reinforce cost 25 to 20 requisition).
• Build time increased from 24 to 34 seconds (reinforce time 8 to 8.5 seconds).
Sybarite
• Armour increased from 2 to 3.
• Leader cost decreased from 70 to 65 requisition.
• Leader time increased from 15 to 25 seconds.
• Drukhari Veteran Upgrade health buff decreased from 125 to 100 hitpoints per research.
• Splinter Cannon armour-piercing increased from 0 to 1. Classifies as heavy with a setup time set to 2 seconds.

Scourge
• Build cost increased from 195 to 210 requisition (reinforce cost 30 to 35 requisition).
• Reinforce time increased from 12 to 13 (fix).
• Splinter Cannon switched to Shard Carbine.
• Dark Lance cost decreased from 90 to 85 requisition. Damage increased from 130 - 260 to 180 - 270.
• Jump charge decreased from 45/110 to 45/90.
Solarite
• Was given a Shard Carbine.
• Splinter Cannon armour-piercing increased from 0 to 1. Classifies as heavy with a setup time set to 2 seconds. Damage increased from 8 to 10. Requires Splinter Cannons research instead of 20% damage buff.

Hellion
• Toughness increased from 1 to 2.
• Loadout decreased from 4 - 8 to 4 -7.
• Build cost increased from 150 to 220 requisition (reinforce cost 20 to 25 requisition).
• Build time increased from 36 to 38 seconds (reinforce time 9 to 9.5 seconds)
• Health increased from 400 to 470 hitpoints.
• Hellglaive armour-piercing increased from 0 to 1.
• Jump charge decreased from 45/110 to 45/90.
Heliarch
• Toughness increased from 1 to 2.
• Health decreased from 710 to 670 hitpoints.
• Hellglaive armour-piercing increased from 0 to 1.

Wych
• Health increased from 450 to 500 hitpoints.
• Hekatarii Blade armour-piercing increased from 0 to 1.
Hekatrix
• Health increased from 690 to 720 hitpoints.

Khymerae
• Claws and Talons armour-piercing increased from 0 to 1 and strength increased from 1 to 2.
Beastmaster
• Toughness increased from 1 to 2.
• Leader cost increased from 65 to 70 requisition.
• Health increased from 720 to 820 hitpoints. Drukhari Veteran health buff decreased from 300 to 200 hitpoints per research.
• Splinter Pistol damage decreased from 13 to 10.
• Agoniser damage decreased from 83 to 75.

Incubus
• Build time increased from 33 to 36 seconds (reinforce time 11 to 12 seconds).
• Klaive strength increased from 1 to 2.

Archon
• Armour increased from 2 to 3.
• Squad cap set to 1.
• Splinter Pistol damage increased from 6 to 8. Splinter Pulse Booster damage buff removed.
• Splinter Cannon armour-piercing increased from 0 to 1. Classifies as heavy with a setup time set to 2 seconds. Damage increased from 12 to 16. Splinter Pulse Booster damage buff removed.
• Huskblade strength decreased from 1 to 0. Damage increased from 54 - 81 to 60 - 90.
• Agoniser damage increased from 143 to 157.

Haemonculus
• Squad cap set to 1.
• Sight radius increased from 30 to 35.
• Keen sight radius increased from 30 to 35.
• Liquifier Gun strength increased from 0 to 1. No longer ignores armour and instead has armour-piercing of 2. Damage changed from 10 - 15 to 13.
• Haemonculus Tools damage increased from 29 to 34.

Raider
• Toughness increased from 3 to 4.
• Dark Lance damage adjusted from 100 - 200 to 120 - 180.
• No longer treats heavy weapons as assault weapons (-Heavy Assault).

Talos
• Build cost increased from 325 to 450 power.
• Health regeneration increased from 1 to 2 hp/sec.
• Talos Gauntlet damage decreased from 156 - 234 to 148 - 222.

Razorwing Jetfighter
• Support cap increased from 3 to 4.
• Splinter Cannon switched to a Splinter Rifle. Damage adjusted from 25 to 31.
• Dark Lance damage increased from 36 - 72 to 48 - 72.

Ravager
• Build cost decreased from 450 to 375 power.
• Dark Lance damage changed from 122 - 244 to 146 - 219.
• Disintegrator Cannon changed from assault to heavy.
• No longer treats heavy weapons as assault weapons (-Heavy Assault).

Dais of Destruction
• Sight radius decreased from 35 to 30.
• Dark Lance damage increased from 226 - 452 to 298 - 447.
• Disintegrator Cannon changed from assault to heavy.
• No longer treats heavy weapons as assault weapons (-Heavy Assault).

Gruesome Display Add-On
• Keen sight radius decreased from 15 to 0.
• Morale damage decreased from 0.75 to 0.7.
• Range decreased from 30 to 25.

Halls of Blood
• Health decreased from 2500 to 2250 hitpoints.

Dark Foundry
• Health decreased from 3250 to 3000 hitpoints.

Tower of Loathing
• Splinter Cannon armour-piercing increased from 0 to 1.
• Dark Lance damage changed from 139 - 278 to 166 - 249.
Dark Lance Add-On
• Cost decreased from 90 to 85 requisition.

Torture Amp
• Recharge time increased from 90 to 120 seconds.

Stinger
• Recharge time increased from 100 to 160 seconds.
• Knockback decreased from 30 - 50 to 20 - 35.
• Morale damage decreased from 25 to 20.

Soul Destruction
• Ability removed.

Animus Vitae
• Recharge time decreased from 120 to 100 seconds.

Haywire Grenade
• Recharge time increased from 120 to 140 seconds.

Short Circuit
• Recharge time decreased from 70 to 65 seconds.

Splinter Pulse Booster
• Only affects Kabalite Warrior, Sybarite, Scourge and Solarite splinter weapons.

Night Shields
• Ranged damage resistance decreased from 20% to 15%.

Drukhari Hero Upgrade
• Archon ability recharge cooldown decreased from 30% to 20% per research. This now applies to the Haemonculus as well.
• Incubus health buff decreased from 125 to 100 hitpoints per research.


SISTERS OF BATTLE

• Sister infantry were given the Acts of Faith perk: All (with some exceptions) Sisters of Battle squads will be given the Lay Hands, Emperor's Touch and Divine Retribution abilities without the need for a Missionary.
• "Ministorum" Heavy Flamer strength increased from 2 to 3.
• Martyr's Gift death resource for infantry decreased from 1 to 0.5. Superiors decreased from 3 to 0.5.

Missionary
• Squad limit set to 5.
• Squad cap of 1 removed.
• Sight radius increased from 30 to 35.
• Keen sight radius decreased from 30 to 25.
• Bolt Pistol damage increased from 6 to 10.
• Lay Hands, Emperor's Touch and Divine Retribution abilities removed.
• Zealot changed to increase health regeneration by 3 hp/sec when in general combat instead of doubling charge radius.

Battle Sister
• Squad Cap increased from 2 to 3.
• Build cost increased from 170 to 190 requisition (reinforce cost 20 to 25 requisition).
• Build time increased from 28 to 36 seconds (reinforce time 6 to 9 seconds).
• Bolter damage increased from 5 to 6.
• "Ministorum" Flamer strength increased from 1 to 2.
• Faith generated set to 0.005.
• Provides 1 faith when Martyrs Gift is researched.
Veteran Superior
• Faith generated decreased from 0.03 to 0.01.
• Power Sword strength increased from 0 to 1.

Seraphim
• Squad Cap increased from 2 to 3.
• Build cost increased from 180 to 200 requisition (reinforce cost 20 to 25 requisition).
• Build time increased from 32 to 40 seconds (reinforce time 6.5 to 10 seconds).
• Health increased from 265 to 270 hitpoints.
• Zealot Charge damage decreased from 25 to 10.
• Faith generated decreased from 0.02 to 0.005.
Seraphim Superior
• Faith generated decreased from 0.03 to 0.01.
• Power Sword strength increased from 0 to 1.

Celestian
• Squad Cap increased from 3 to 4.
• Reinforce cost increased from 25 to 30 requisition.
• Build cost increased from 220 to 240 requisition.
• Build time increased from 44 to 52 seconds (reinforce time 9 to 13 seconds).
• Sight radius decreased from 30 to 25.
• Bolter damage increased from 7 to 9.
• Meltagun reload time increased from 2.5 to 4 seconds. Damage increased from 26 - 52 to 46 - 92. Cost increased from 75 to 90 requisition.
• Multi-Melta reload time increased from 2.5 to 4 seconds. Damage increased from 55 - 110 to 113 - 226. Cost increased from 75 to 90 requisition.
• Emperor's Touch damage increased from 24 to 25.
• Faith generated decreased from 0.02 to 0.01.
Celestian Superior
• Health decreased from 415 to 400.
• Faith generated decreased from 0.03 to 0.01.
• Power Sword strength increased from 0 to 1.
"Simulacrum Imperialis"
• Sight radius decreased from 30 to 25.
• Faith generated decreased from 0.05 to 0.01. Marty's Gift death resource decreased from 2 to 1.

Sister Repentia
• Faith generated set to 0.005.
• Was given the Zealot perk: Health regeneration is increased by 3 hp/sec when in general combat.
• Zealot Charge damage decreased from 100 to 20. Speed decreased from 14 to 11. Knockback decreased from 40 - 60 to 30 - 50.
• Provides 0.5 faith when Martyrs Gift is researched.
Repentia Superior
• Faith generated decreased from 0.03 to 0.01.
• Morale regeneration bonus decreased from 3 to 1 (fix).
• Neural Whips weapon damage decreased from 85 to 45.
• Was given the Driven Onward perk: Doubles the Sister Repentia charge radius.

Death Cult Assassin
• Power Blade damage increased from 125 to 138.
• Was given the Zealot perk: Health regeneration is increased by 3 hp/sec when in general combat.

Canoness
• Squad cap set to 1.
• Build time decreased from 70 to 65 seconds.
• Health increased from 1400 to 1500 hitpoints.
• Commander Hero health buff increased from 350 to 500 hitpoints. Health regeneration buff decreased from 1 to 0.5 per research.
• Power Sword strength increased from 0 to 1. Damage decreased from 128 to 125.
• Faith generated decreased from 0.1 to 0.025. Marty's Gift death resource decreased from 5 to 1.

Arch-Confessor
• Squad cap set to 1.
• Build cost increased from 165 to 180 requisition.
• Sight radius decreased from 40 to 35.
• Health decreased from 1250 to 1000 hitpoints. Commander Hero health regeneration buff decreased from 1 to 0.5 per research.
• Mace of Valaan Master-Crafted Weapons damage buff of 20% removed.
• Zealot changed to increase health regeneration by 3 hp/sec when in general combat instead of doubling charge radius.

Living Saint
• Build cost increased from 500 to 550 requisition and power.
• Ardent Blade armour-piercing increased from 3 to 4. Damage decreased from 287 to 258.
• Faith generated decreased from 0.1 to 0.025. Marty's Gift death resource decreased from 8 to 1.

Immolator
• Reinforced Hull Plating health buff decreased from 300 to 250 hitpoints.
• Sight radius decreased from 35 to 30.
• Immolation Flamer strength increased from 2 to 3. Range increased from 15 to 20. Damage decreased from 17 to 16. Loses 60% accuracy when firing on the move.
• Multi-Melta reload time increased from 2.5 to 4 seconds. Damage adjusted and decreased from 125 - 250 to 190 - 380.

Penitent Engine
• Build cost increased from 175 to 190 requisition.
• Movement speed increased from 16 to 18.
• Penitent Engine Penitent Buzz Blade armour-piercing increased from 3 to 4. Damages decreased from 129 to 100 and 96 to 75.
• Was given the Zealot perk: Health regeneration is increased by 3 hp/sec when in general combat.

Lightning Strike Fighter
• Reinforced Hull Plating health buff decreased from 300 to 250 hitpoints.

Exorcist
• Toughness decreased from 6 to 5.
• Build cost increased from 250 to 350 requisition.
• Build time increased from 110 to 150 seconds.
• Health decreased from 3250 to 3000 hitpoints. Reinforced Hull Plating health buff decreased from 300 to 250 hitpoints.
• Exorcist Missile Launcher armour-piercing decreased from 3 to 2.
• Sight radius decreased from 40 to 30.

Holy Icon
• Keen sight radius decreased from 35 to 25.

Turret Emplacement
• Build time increased from 32 to 40 seconds.
• Multi-Melta reload time increased from 2.5 to 4 seconds (damage adjusted).

Shrine to the Living Saint
• Build cost increased from 400 to 450 requisition and power.

Krak Grenade
• Damage decreased from 520 - 780 to 450 - 675.
• No longer targets leaders in squads.

Lay Hands
• Health regeneration decreased from 20 to 15.
• Faith cost increased from 15 to 20.

Divine Retribution
• Retribution damage decreased from 20 to 10.
• Duration time decreased from 15 to 10 seconds.

Holy Edict
• Faith cost increased from 25 to 30.
• Duration decreased from 15 to 10 seconds.

Ascension
• Recharge time decreased from 180 to 160 seconds.

Hunter-Killer Missile
• Strength increased from 5 to 7.
• Damage decreased from 625 - 1250 to 500 - 1000.

Miraculous Intervention
• Recharge time increased from 210 to 220 seconds.

Frag Grenades Research
• Research cost decreased from 75 to 50 power.

Blessed Ammunition
• Research cost decreased from 75 to 60 requisition and 50 to 30 power.

Blessed Armour
• Research cost decreased from 50 to 40 power.
• Health buffs for Battle Sister, Seraphim and Celestian squad members decreased from 225 to 200 hitpoints.

Laud Hailers Research
• Research cost decreased from 30 to 25 power.

Psyocculum
• Research cost decreased from 150 to 125 requisition.

Zealot Charge
• Research cost decreased from 50 to 45 power.

Improved Reactor Core
• Research cost changed from 100 to 65 requisition and 75 to 80 power.

Reinforced Hull Plating
• Research cost decreased from 100 to 80 power.

Commander Veteran Upgrade
• Increases Canoness Chainsword and Power Sword damage by 10% per research.
• Increases Confessor Mace of Valaan damage by 10% per research.
Commander Hero Upgrade
• Research cost decreased from 100 to 50 power.

Martyr's Gift
• Research cost decreased from 75 to 50 requisition and 75 to 50 power.

Fervent Resolve
• Research cost decreased from 125 to 75 requisition.
• Faith income bonus decreased from 15% to 10%.
Heart of Worship
• Research cost decreased from 165 to 150 requisition.
• Faith income bonus decreased from 20% to 10%.

Emperor's Touch Research
• Research cost decreased from 75 to 70 requisition and 50 to 35 power.

Divine Retribution Research
• Research cost decreased from 75 to 50 power.

Support Cap Increase
• Third research time decreased from 110 to 30 seconds (fix).

Edited by: Eranthis

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