Hello everyone!
We were finally able to break such a long and protracted silence on our part. This is due to the fact that the purpose of creating the game in the reissue of the old design of Half-Life 2 (2001-2003) with the introduction of its own storyline. With more, the work is carried out only on the gaming environment and the filling of new high-resolution textures. Work on the logic of the NPC, SFX sounds and ambient, as well as new models of the environment \ weapons \ NPC - virtually zero.
Showing the processing of old locations in a new way is also problematic, in connection with the decision to work on the map sections bringing them to the final look. There are maps that are under development with dev (temporary) textures, simple geometry and low saturation with objects. Therefore, the material comes out so rarely.
We appeal to people who in their free time are engaged in work in the Valve Hammer Editor, have skills in creating new 3D models, and may want to help in creating Episode 17 - please write in your personal messages on moddb page. For all this will be a great experience in working on various options for the development of the game environment.
Thank you friends who follow the project! It is always important for us to see your opinion. Write your comments, discuss, and speak out. We are always open to changes or improvements!
* the screenshot solely for comparative analysis, and in no way is a demonstration of the competing work * (City 17 Mod from Half-Life 2 Beta: Mega Build - many thanks to the russian community H λ L F - L I F E Project Beta.
Wow, the difference is amazing!
Nice!
Uff!!.... nice =)
Excellent to hear from you guys! Good job and keep up the great work, it's not easy making something like this in Hammer; it sure is fun though.
Spectacular!