Entity Hunter is a competitive target range shooting game where the object is to be the best player at shooting what else…Entities. Those entities can range from crows, to pigeons, even to flying toilets. If it can be spawned in HL2 you can shoot at it. The game is designed for no more than 12 players at a time and is a sure fire way to waste a whole lot of time. The game came about because my three year old son loves to play Half-Life 2. I was not entirely comfortable with the level of violence in the game or most of the mods so I decided to create a couple of maps where he could just shoot at random objects. Those maps spawned into an entire mod. The great thing about the game is that it is almost entirely map based. The amount of ammo you received is determined by the map itself. By using logic_timers everything is randomized so it is a different experience every time you play the map. Although npc_birds follow certain paths you never know when they might spawn. The melon and barrel...

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Entity Hunter 1.1 Released

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1.1 Has Been released and man are we happy about it!! Here is the changelog from 1.0 to 1.1: Three new maps Reduced map sizes by 50% to reduce lag Reduced...

Map Completed: Eh_wackalion

Map Completed: Eh_wackalion

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We just finished a new map called "wackalion" named for (and devloped based on) the arcade game "Wack-a-Mole". In this map antlions...

"Leader Board" Creates Competition

"Leader Board" Creates Competition

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In an attempt to make the game even more competitive we have added a "Leader Board" directly on the HUD showing the top 3 players in the game...

Video of 1.1 Map Eh_Gamehunt

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I've just uploaded a 30 second video showing our pop-up entities in the 1.1 map Eh_Gamehunt. This map is very competitive and the crossbow ammo is...

Signup To Test 1.1

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I am officialy taking requests to test a release candidate for version 1.1 which will be ready in around two weeks time. Version 1.0 was a massive public...

Weapon Models for 1.1

Weapon Models for 1.1

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I spent some time re-skinning the three main weapons that will be used in 1.1. This is what they will look like. I feel it adds a little bit of touch...

1.1 Testing Continues

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After three weeks of testing 1.1 we feel we have eliminated 95% of the lag seen in the first version. We will continue to test hard over the next few...

Status of 1.1

Status of 1.1

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One of the things I am concentrating on in version 1.1 is serious reduction of lag. To that end all maps have reduced by at least 50%. This may come as...

Beta 1.0 Released

Beta 1.0 Released

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It is with great joy that I finally announce the existence of Entity Hunter. I’m even more excited to announce that I have a working beta version that...

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