An easy to use compilation of mods to provide the best Duke Nukem 3D experience, including neural network upscaled sprites and textures, skyboxes, voxels and high quality SC-55 music recordings
A collection of mods for the ultimate Duke Nukem experience
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
This is freaking awesome and deserves far more attention than it is getting. Congrats on the hard work mate!
Spread the word about it then.
Is really amazing job, but I have to ask, is possible to combine it with some other mods ?
Actually one of the reasons for combining them like this is that mods for EDuke32 generally don't play nice together. What particular mod did you have in mind?
Duke Nukem: Weapon of Mass Destruction or Duke Nukem: Attrition, well mostly game-play changes rather total conversions mods or other graphics enchantments
Dan has expressed interest in using the indexed hightile feature once it makes it into mainline EDuke32. That said both of those mods are rather old and has to my understanding been superseded by his newer work.
I can't say for certain if combining these mods with the upscales will work. My hunch is it would work but look weird as whatever new animations are added will not be upscaled
Thanks for replying and explaining, I will keep this mod in mind for download when it will become complete and I want to play the classic style.
Excellent work. I am trying to make it work together with Duke Nukem 3D: 20th Anniversary World Tour - Stopgap Compatibility Layer for EDuke32, but it does not work, the textures do not load. Any solution for this?
Most likely you need to add an include statement in e32wt.def
However I suspect you will end up with with weapon sprites switching between upscaled and not upscaled states, possibly with positioning being off as well (World Tour handles widescreen sprites in a different manner from the ERP)
You may have better luck with Raze
This comment is currently awaiting admin approval, join now to view.
Hi phredreeke thanks for making this awesome AI upscaled pack it really makes a big difference. I have one problem though I'm trying to install the ps1 music addon but it doesn't seem to work. I place it in the autoload folder but it doesn't work. I also tried the Sega Saturn version and it doesn't work as well. Any idea on how to get it to work with your mod?
Addon links: Moddb.com
Moddb.com
Inside the music addons there should be a def file (I don't remember exactly what they're called) make a note of what the name is
Now open Duke3D.def found in the root folder of the ERP and add a new line saying include followed by the name of the def file from the music pack
I tried that it still won't work.
Ok, first can you get it to work without the ERP?
I tried it with the latest version of eduke 32 and it worked. But it doesn't work with your version of eduke 32 for some reason.
I got it to work I didn't have both of the music packs installed right.
There is a stupid bug with the upscale pack.... all keycards and keycard readers are blue.....
EDI: It only affects polymer
As it says in the description Polymer is unsupported.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.