This mod is aimed at making Max Payne 2 more challenging! If you agree that the original game was too easy, then you should try this.

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Enhanced Difficulty v. 1.2

Enhanced Difficulty v. 1.2

Full Version

THIS IS THE NEWEST VERSION OF THE MOD. This mod is aimed at making Max Payne 2 more challenging! If you agree that the original game was too easy, then...

Enhanced Difficulty v. 1.1

Enhanced Difficulty v. 1.1

Patch

Version 1.1 of the mod. Some gameplay changes and minor visual changes that are listed in Readme file. Have fun!

Enhanced Difficulty by onehundredpercentass

Enhanced Difficulty by onehundredpercentass

Full Version

This mod is aimed at making Max Payne 2 more challenging! If you agree that the original game was too easy, then you should try this.

Comments
Guest
Guest

Rather than making the difficulty like it was in MP1, this mod makes MP2 vastly more difficult. Just getting through the first level with the cleaners is practically impossible for me, whereas I just finished MP1 without much challenge. Is there a mod that more closely replicates MP1's difficulty?

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onehundredpercentass Creator
onehundredpercentass

You're right, there are few mods for max payne 2 that make the game more difficult. Try Lethal mod 1.1, it kinda inspired me to make my own mod Moddb.com

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jarek84
jarek84

A very good mod. I recommend it to veterans who are looking for a challenge, because in my opinion the original version (vanilla) is too easy compared to the first Max Payne.

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onehundredpercentass Creator
onehundredpercentass

Thanks for the appreciation!

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Guest
Guest

Not sure I see the point in this mod if you can't progress. How is Mona supposed to save Max (in the third Mona level after killing the sniper), if he gets killed immediately when the cleaners come out? Why is the cleaner guarding the door in the beginning of the last chapter doesn't get shoved away when Max bursts out? And fix the damn sawed-off shotgun! It's not a sniper rifle.

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onehundredpercentass Creator
onehundredpercentass

That part of Mona covering Max is a mess, I admit it. But it's the problem of the original game, since you can do nothing to protect Max in the first couple of seconds. Max has to take them out himself and he can in my mod, it's just random. Unfortunately, I can't change the number of enemies in the levels or make specific enemies on the level weaker. As I said, that part is random and it can be passed, you just need to try more and it would be good if Max has full hp. Oh, and one thing you can do is throw molotovs and hope some of them will damage the dudes.

Enemies are no longer stun locked by doors and jumps, it's in the changelog.

Sawed-off-shotgun is sure no sniper rifle, since it has bullet spread of 300 and sniper rifle has 5. I don't see what's the problem here.

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gunlinux
gunlinux

Totally cursed mod, 11 painkillers of 10

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