This mod is aimed at making Max Payne 2 more challenging! If you agree that the original game was too easy, then you should try this.
This mod is aimed at making Max Payne 2 more challenging! If you agree that the original game was too easy, then you should try this.
To play this mod, copy file Enhanced Difficulty.mp2m to your Max Payne 2 folder, launch Max Payne 2.exe and choose "Enhanced Difficulty" from the "Choose customized game" menu.
List of changes:
Enemies:
- Enemies are much more accurate than before;
- Accuracy reduction multiplier while shootdodging was lowered;
- The ratio of enemies health, Max's health and weapon damage has been changed. Enemies can take more damage; Max, on the contrary, dies easier (and so does Mona). In the original game Max could easily sirvive 2 grenade explosions - no more!
- Enemies now spend less time in stunlock when taking damage - this makes firefights VERY difficult!
- You can't knock enemies off anymore bu jumping on them or hitting them with a door;
- The effectiveness of body armor on enemies was slightly increased - damage multiplier changed from 0.4 to 0.3;
- Kaufman and Vlad are now vulnerable to headshots - in the original game, headshots did them as much damage as if Max was shooting them in the torso;
- Bullet speed for enemies was increased (in the original game, Max's bullets and enemy bullets differed greatly in flight speed, here the difference is not so significant). This probably affects the ability of Max to dodge bullets.
Weapons:
- Picking ammo boxes and weapons now gives you less ammo (not for all types of weapons);
- Some weapons (deagle or striker) now have less bullets in the magazine;
- The amount of ammo Max can carry has been lowered (that includes grenades and molotovs);
- Rate of fire for many weapons has been changed (mainly increased). The machine guns now finally feel like machine guns!
- Bullet spread for all weapons was lowered.
General:
- Difficulty levels - Detective, Hard-boiled and DOA - are almost identical. The only difference is in the amount of saves available. Detective now has 7 saves per level, Hard-boiled has 3 and DOA has 0 (only autosave at the beginning of each level is available on DOA);
- Dynamic difficulty adjustment is off;
- Bullet time (BT) mechanic was remade. No more passive refill of BT, the maximum amount of BT was lowered to 10 seconds, killing enemies gives less BT, "depth" (multiplier) of BT was decreased;
- Headshot damage multiplier increased from 3 to 8. Headshots are the key to victory!
- Bullet camera was turned off while sniping (I always thought it was annoying);
- Dual Desert Eagles and Dual Berettas have reload animations from Payne Effects;
- New blood texture;
- New sounds and textures for some weapons;
- "Jump to chapter" menu now allows you to choose the difficulty.
A huge thank you to the creators of the mods: Lethal mod 1.1, Payne Effects, Killer mod v. 1.1 and Cinema.
Have fun!
- onehundredpercentass