The Clone Wars Holdout Factions is a submod for Empire at War Remake and explores Clone War era remnant factions intervening in the Galactic Civil War. Players can guide the Confederate Holdouts in forgotten corners of the Galaxy or bring the Republic Hardliners back into prominence, defeating old and new enemies alike. The time is right for their resurgence under your leadership!

Post news Report RSS Summer Heat / "Victory by Summer" Patch

The long awaited Victory-II Frigate from Battlefront 2 (2005) arrives, alongside a Standard GC map overhaul, heroes and a ton more. Come take a look!

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[MAJOR]

New Additions:

-The Republic, Empire and Imperial Warlords gain access to the Victory-II Frigate! The Battlefront 2 (2005) sweetheart makes its debut as a highly effective antifighter vessel with a unique AA missile on its bow.

Majestic

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-The rogue clone, Spar, joins the CIS in Shatterpoint. The Separatist backed claimant for Mandalore is recruitable after capturing the Mandalorian homeworld.

ModdbSpar

-The grizzled mercenary Cad Bane is now available for hire, recruitable by the CIS in Shatterpoint and by the Criminal Underworld during the GCW era. He’s able to be hired anywhere.

ModdbCadBane

Major Changes:

-The Nonplayable Minor Factions (CSA, Hapans, Hutts, Mandalorian, Sith and Imperial Warlords) have had their build times nerfed for both units and buildings. This slows them down but doesn’t cripple them in the long run. Some factions, like the Hutts, will still be a potent force in the outer rim, even in the early game.

-Conversely, the AI of the Galactic Civil War combatants (Empire and Rebels) gained considerable strength in the Imperial Web Way campaigns. This is achieved by AI aggression settings and a buff building, the “Efficient Procurement Center”, which grants discounts to Frigates/Capitals and allows the construction of a single class of a Tech 2 Capital ship so they’re not defenseless. It can NOT be rebuilt and can be (theoretically) rushed to knock an AI out of the war.

Locations for the Empire--> Coruscant, Kuat, Fondor
Locations for the Rebellion--> Yavin, Bespin, Mon Calamari

Now, it’s dangerous to stay on Tech 1 for too long since the AI gets bonuses during it. Tech up and everyone will be on a more level playing field.

Minor Additions:

-The Republic CR-90 gains unique livery

-The Geonosian cruiser gains access to unique Separatist livery

GeonosianCruiser

-New SFX for Concussion Missiles and Heavy Concussion Missiles

-New Separatist Engine SFX

-New SFX for the C-9979 for its weapons and engines

-The Rebel/Republic XB-17 gains access to a small, but unique, voiceover pool

-Added new icons for the Servator and Victory II Frigate

Minor Changes:

-Rebel AI can now make build the MC-50 and MC-80WL at Tech 1 on worlds with Procurement Centers

-Empire AI can now build the Procursator at Tech 1 on worlds with Procurement Centers

-Upped the Rogue-class Starfighter cap to 20 squadrons (13 --> 20)

-Evened out the Belbullab squadron cap (16 --> 15)

-Reaper Squadron now uses Temuera Morrison VO

-The Republic version of the Lancer in Skirmish is now tied to the "Strength in Tradition" ideology. Eventually, this will be moved to a distinct “Imperial Amnesty” branch.

-Reduced costs for Fighter Squadron heroes by 500 credits and 5 seconds of build time

Fixes:

-Fixed the Point Defense ability not displaying correctly on the Geonosian cruiser

-Fixed improper references for Republic dreadnaught and Fortresses in Shatterpoint campaign

-Damage particles on the default Venator were throwing errors, so I removed the turret fires for now. They should still exist for the Shatterpoint Hero Venator and the Servator

-Fixed a few small references errors in unused files (caused the Dev Debug to go nuts)

-Fixed the Nebulon B frigate text (thanks to the very persistent reporting of this particular issue @Nsx)

Credits:

Niko – as always, thank you. You’re a force to be reckoned with.
The skin for the CIS Venator, used by Spar
Rigging the Victory-II
The new icons for the Victory-II and Servator
The unique Republic skin for the CR-90
Thanks for the discussion and insight whenever I come harass you about some plan I have.

Sgt Barlex/Lord Poncho- he falls neatly into the mysterious kindly hermit trope that always gifts me with insane assets and is always a chill guy to interact with. Thanks for the Victory-II and the Geonosian cruiser!

Kalani- who has been a man on a mission lately in terms of pumping out assets. Thanks for Cad Bane’s unique skin!

MWY and Burninalways - Thanks for (attempting to) help me with the LUA solution on Cad Bane. Ultimately, I couldn’t figure out a solution, but I still learn a lot every time I talk to them.

Shout to Luke Lasermaster for discussion on sound effects and insights on his bafflingly complex work on Remake 5.0’s SFX ecosystem.

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