After playing this mod for quite a time, i just can't bare anymore with how unbalanced it is. The CIS has better and more powerful units in every tier the only competitive unit the Republic has is the venator Also, the amount of fighters that capital ships launch to battle is ridiculous. It reaches a point where there are so many fighters they become irrelevant. While this may be a more accurate depiction of real battles, I rather enjoy the micromanagement of fighters. Not just that, but the amount of fighters the CIS release is much higher than the republic (which is indeed accurate), but if you add to those CIS fighters the buzz-droids, there is no point at all for the republic to release fighters, they are destroyed almost instantly in battles. In this mod i will upload modified XML files that will be able to be downloaded individually, so each can choose what to download I will begin with space units, which are easier to balance, and then move to land units

Description

Now that vultures no longer have the buzz droid ability, CIS fighters get too easily overwhelmed, and so I decided to include Tri-fighters in the Lucrehulk "garrison" besides, it's a Top-tier ship, why didnt it already have them? there is already a low-tier carrier which carries low-tier fighters maybe i will include hyena bombers in a future

Preview
Lucrehulk 2.0
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: