A weapon mod for the original Doom games that attempts to faithfully recreate the weapons, items, combat mechanics, and upgrade systems of DOOM (2016) using GZDoom. Compatible with most monster packs and mapsets.

Add addon EOA Eternal
Filename
EOA-Eternal.zip
Category
Weapons Skin
Licence
Proprietary
Uploader
TheTmGuy
Credits
StrongBelly, Doom Krakken, KiyomasaKato, ok-henry, Antinous, TypicalSF, Yuri, many more people
Added
Updated
Size
85.26mb (89,398,717 bytes)
Downloads
1,559 (7 today)
MD5 Hash
5f9a3767d3c43da13f731e779b1a42f3
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Description

PLEASE READ THE DESCRIPTION FOR THE CHANGELOG EOA Eternal is an addon for EOA that attempts to faithfully recreate all weapons and their mods from doom eternal as well as some abilites

Preview
EOA Eternal
Comments
Guest
Guest

this is godly nice

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X_K尺ㄚ乂
X_K尺ㄚ乂

This addon is AMAZING. I suggest everyone to try it.

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GratefulName
GratefulName

When you equip and weapon mod it shows DOOM (2016) sprites and not DOOM ETERNAL ones.

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TheTmGuy Author
TheTmGuy

probs because i havnt done the mod switch animations since they are unnecessary imo

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HellWalker9000
HellWalker9000

How is it "unnecessary." I can’t play like that then, I constantly change weapons modes, but for some reason they didn’t create an animation for switching modes

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perefalcon
perefalcon

i enjoyed this, when can we expect a remake on this?

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TheTmGuy Author
TheTmGuy

probably not

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perefalcon
perefalcon

i mean new update, its great addon but i noticed some problems with certain weapons.. i enjoy this addon

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Guest
Guest

bro, I'm not able to play the mod, he keeps saying that there are 21 script errors, do I have to use gzdoom? because I'm using lzdoom, is there a problem with that?

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TheTmGuy Author
TheTmGuy

it only works with gzdoom, iam not sure but i think it also works with the dev version of lzdoom

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GratefulName
GratefulName

Are you using ZDL? and the two EOA files? you need to put EOA Assets above Code, i use Lzdoom too.

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Guest
Guest

i think this dude abandoned the project.

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TheTmGuy Author
TheTmGuy

it's not abandoned lmao

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Guest
Guest

It isn't a bad mod (I really enjoyed it!) but it is unfinished, to the point where I tried putting some fitting mods to make it more lively (Doom Eternal OST, Brutal Doom monsters) but it still felt unfinished, will there be any future updates to it?

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TheTmGuy Author
TheTmGuy

well, there isnt any more stuff to add, i added most of the stuff doom eternal has, weapons, abilities, hud, shoulder cannon, so i can only do little patches fixing common issues

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karen_took
karen_took

There IS more stuff to add or fix...
- Eternal-like field drone sprite
- fixing Crucible (appears and disappears frequently in hand)
- updated text for weapon mods (charged burst is no more, why full auto is even called like that?)
- fixing grapling hook (doesn't burn enemies from time to time)

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GratefulName
GratefulName

also a true Microwave Beam and a 5 rack mastery Sticky Bomb mod, and probably more with the weapon upgrades, mod upgrades, a Sentinel Token system.

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TheTmGuy Author
TheTmGuy

most of the stuff that aren't in the mod are because i couldnt do them in gzdoom because i havnt really studied how masteries and missions work in eoa

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AveryRe
AveryRe

Just a quick question! How do I gain more chainsaw fuel? It doesn't seem to be obtainable. Awesome job by the way! Definitely deserves more attention.

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TheTmGuy Author
TheTmGuy

once you run out of fuel completely, your chainsaw will start regenerating fuel, only 1 pipe tho, not 3

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AveryRe
AveryRe

Thanks for the reply! When does it begin regenerating if I could ask? Doesn't seem to be at the start of the level. I'm probably missing something obvious.

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GratefulName
GratefulName

i think it is because that's how it works in-game but i dunno i haven't played DOOM Eternal yet (because the Switch is a hard to develop console)

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perefalcon
perefalcon

sorry for double posting, i saw some weapons have sprite cuts, will it be fixed anytime soon? and when can we expect new version that includes the changes in mod like improvements and such?

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rabutwayra
rabutwayra

How frag grenade regen?

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AveryRe
AveryRe

It's on a cooldown like in Doom Eternal if you mean the side mounted cannon, keep an eye on the cooldown meters at the bottom right ala Eternal. If you mean thrown grenades, I'm not sure. I don't have a binding for that since it wasn't an Eternal feature, but I'm not the mod author so I could be wrong.

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bagasabiputra
bagasabiputra

my grenade regen stuck and it wont go up
any help?

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HellWalker9000
HellWalker9000

The add-on is in-kind beautiful, and you can even get the same feeling from Doom Eternal itself (though I did not play it, because my computer is weak) But as you said in the description of this add-on, it is still incomplete, and by the way I confirm this fact but sorry, really sorry (
I would like to know how much more development will continue until the full release?

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GadZero
GadZero

Good job, man. This addon really nice!!!

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slimelvmax
slimelvmax

Hey, i cant seem to get it to work. using the lastest versions of gzdoom and lzdoom. Im new to this, really want to try out this mod

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TheTmGuy Author
TheTmGuy

please be more specific, what errors do you get ?

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GratefulName
GratefulName

Remember to download EOA and in ZDL put Assets above Code.

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TheTmGuy Author
TheTmGuy

NEW UPDATE, READ THE DESCRIPTION FOR THE CHANGE LOG

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MILFHunter667
MILFHunter667

Really nice, I hope that the remaining weapons sprites get an update soon (BFG)

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TheTmGuy Author
TheTmGuy

i do infact have a bfg sprite from doom eternal made by kato, but the amount of moving parts for the firing will ruin the sprite, because i only have 1 frame (idle)

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Stack314
Stack314

This is a really great mod, it captures the feel of eternal and allows for truly endless gameplay with the amount of map wads out there. Here are a few bugs/inconsistencies I've found:

-The heavy assault rifle mastery doesn't seem to work since you can't get the headshots necessary.

-There is an immense FPS drop when using the heavy assault rifle's zoom, right after you shoot (I'm playing UAC Ultra with SGT Mark's Brutal Doom Monsters if that helps) sometimes. Maybe the first time you use it after you load a map. I'm not sure how to replicate this problem consistently.

-The flame belch animation plays twice instead of once and takes a long time, plus you can't shoot your weapon while it is deploying the first time but the second time it deploys you can shoot just fine.

-There is a delay between when you use the shoulder mounted grenade than it actually deploys compared to Doom Eternal, it should just yeet it right away

-There isn't as much of a delay for the ice bomb but it is noticeable.

-There is a delay between when you use flame belch and when you can do a glory kill on a staggered demon. It seems like you have to wait a second or so until you can initiate the glory kill. It could be due to the aforementioned delay in my above finding.

-if you reload the SSG and use the quick chainsaw after the sprite plays that he puts the shells in and closes the chambers, he will still reload after too, could we have a bit of leeway with that so it still reloads even if we don't time it perfectly? Or perhaps could you queue up the chainsaw attack after the reload is done? The same thing might happen during a glory kill

-the invulnerability powerup doesn't work in this mod for some reason, you still take damage even though it shows the hue of being invulnerable and is playing the background noise.

-After earning your second rune, when you try to equip it in the second slot, it replaces what you have in your first rune slot, then you have to select the first rune you had there again in the second slot. (I used the speed after glory kills then armor for glory kills)

-A humble request if I may: could you make this mod compatible with Brutal Doom Monsters (it already pretty much is, but could you also allow for glory kills during their extended pain states [amputations etc.] and also the non-hitscan option compatibility so they shoot plasma with lower damage rather than the bullets which do a ton).

-The EOA settings menu appears twice in the options screen.

Thanks for all your hard work and passion, it is very well made. If you would like me to thoroughly regression test any future versions, I will gladly!

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Stack314
Stack314

Ok so like the comment below (accidentally posted as a guest), switching grenade types while reloading the SSG will reset the reload animation, it actually does this weird animation when you have the SSG equipped. Also I figured out that the dual flame belch animation happens because I have it bound to scroll wheel, so when I scroll up, it must hit it so fast it triggers the attack twice and causes my equipped weapon to not work.

Thanks again!

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