Mod for Quake (Darkplaces port) inspired by locations and features that were teased, but never released, for Duke Nukem Forever and Duke Nukem 3D. A glimpse on what those games could have been.

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It is a common misconception that the Quake engine, and by extension its derivatives like Darkplaces, do not allow destructible architecture or objects, simply because Quake lacks them. That, however, was not an engine limitation, but a deliberate choice made by the level designers, who decided not to implement a feature that the engine is perfectly capable of performing.

Ego Enforcer features breakable architecture and objects, which I implemented in QuakeC (so the original executable is not modified), making use of all the unused bits in the spawnflags variable. All I had to do was recycle the code that generates gibs when an enemy is blown up. I applied it to the function that manages func_buttons, adding a routine that reads the value of spawnflags and uses it to calculate which type, of how many, models representing fragments must be generated and thrown around.

Now that I created the appropriate models (representing fragments of metal, wood, stone, glass, and ceramic) and the routine for the desired behavior, all I have to do whenever I want to create something that can be blown up is to set the correct value of spawnflags to a func_button (and explicitly specify its origin), which will behave as destructible architecture in game.

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Comments  (0 - 10 of 11)
ANDROIDFERRET
ANDROIDFERRET

That looks insane

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wrathofcortex
wrathofcortex

yes yes cannot wait

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JPC-96
JPC-96

Reminds me of DNF 1998

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hondobondo
hondobondo

looks fantastic

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Guest
Guest

This is awesome! Can't wait to try out this mod when its done

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BabblingBrookThe1st
BabblingBrookThe1st

I cannot wait to play this mod...But if only when it's done.

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BabblingBrookThe1st
BabblingBrookThe1st

Ngl I would want to play this mod. Straight up beautiful. We haven't even had a newer DNF 2001 based game where there's not only parts from the trailer but a whole new journey! Love it Devil Master! Bravo.

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EmoLevelDesigner
EmoLevelDesigner

Look and feel of The DNF from 2001 are incredible. Happy to know this project exists and eventually will quench the thirst for that game like Serious Duke quenched the thirst for Duke Nukem: Reloaded, look forward to its release.

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